Tuesday, March 27, 2012

Loose Table vs Tight Table Strategy


Loose / passive table strategy.
There will usually be a gap between the hands that opponents are willing to limp and those that they will call a raise with.
passive opponents are more likely to call raises than re-raise you – so the first point is to tread carefully when you are called. possible to limp with more hands that have high implied odds value such as small pairs and suited connectors. These types of hands play well in multi-way pots.

After you flop a monster hand be careful not to blow your passive opponents out of the pot with big raises. Unless the board is particularly draw-heavy you should instead pick a bet size (see bet sizing) that is likely to be called – building the pot gradually so as to be paid the maximum.

The main problem with playing at passive tables is that it is slightly harder to build big pots.

Playing premium pairs at a passive table should usually involve raising to thin the field. Too small a raise can easily induce several of your loose opponents to enter the pot behind you with speculative holdings.

The ideal strategy to win at a loose / passive table is to become tight and aggressive – yet limp in with those hands with high implied-odds value as the situation warrants.

Loose / aggressive table strategy.
the only time you will be able to play small pair or suited connector type hands is when you are the last person to act. Most hands should be folded in early position, because is too much danger of a raise and a re-raise behind you.

Bet your premium hands big. You should be looking to get a large amount of money into the pot before the flop, preferably against a single opponent. If your loose/Aggressive player has possition on you, expect a raise or re-raise, so start with a small ball bet. The higher chance of a re-raise (or even a 4th raise all-in) makes playing these hands positively a profitable move.
http://www.thepokerbank.com/strategy/general/loose-table/

Learn to be aggressive


I kept getting bet out of the pot!

I'd have what I thought was a very strong hand, not the absolute nuts, but a good hand, maybe the best hand. I'd make my bet accordingly, say $35 to $50, and then someone would raise me to $150 or $200 and I'd fold.

I didn't really know it, but I was what you'd call "scared money". I had trouble risking $150-$200 on a hand that was not the absolute nuts.

Scared money does not win poker chips. I decided right then and there, that if I'm going to play Cash Poker, I absolutely have to be prepared to risk the bet on a single hand or single card. Over time this small change in attitude, my mindset, made all the difference. I soon found my opponents folding to my re-raises. I was winning bigger pots, my plays earned more respect,

Cash Poker takes a different mindset than Tournament Poker, and I finally figured out what it was for me. If I bust my daily Poker bankroll, I'll just go earn some more.
Article Source: http://EzineArticles.com/6008016

Monday, March 26, 2012

The Four Principles of Poker

From "Action Dan" Harrington

Principle No 1: The Strength Principle
In general, you want to bet your strong hands, check your mediocre hands, and fold (or sometimes bluff) with your weakest hands

That souldn’t be too hard - NOT?
Obviously you want to bet your very strong hands to build a bigger pot when you’re likely to win. With your middle hands you better check because it’s harder to make money when you bet these. Better hands than yours are likely to call or raise, while weak hands probably fold. Folding your weakest hands is quite obvious. Bluffing with your weakest hands might be not so obvious, but then again if the bluff works you’ve gained value from a hand that had none.

Principle no.2: The Agression Principle
In general, aggression (betting and raising) is better than passivity (checking and calling)

Aggressive actions have two possible outcomes:
  1. your opponent could fold to your bet, or 
  2. he could call your bet and you can win at the showdown
Passive actions in contrary have just one, at the showdown

2 options are better than 1.

Principle no.3: The Betting Principle
In general, a succesful bet must be able to do one of 3 things:
  1. force a better hand to fold
  2. force a weaker hand to call, or 
  3. cause a drawing hand to draw to unfavorable odds.
A bet can thus make money in three ways.
  1. If you can chase away a better hand, you won a pot you normally would have lost
  2. If you get a weaker hand to call, you've got more money into the pot
  3. The same goes if you let somebody call a draw at unfavorable odds
     If you don’t think a bet could accomplish one of these things, just don’t bet. 

Principle no.4: The Deception Principle
Never do the same thing all of the time.

This is quite clear. Be surprising, don’t act predictively! In order to be succesful at poker, you need your opponents to keep guessing about your bets.

The Three Principles of Poker

www.onlinefreeplaypoker.com

Playing poker well involves more than knowing which cards beat what. It involves more than memorising the percentages and odds. It involves more than being able to detect tells from changes in someone’s posture, or in the way they glanced at their chips. Understanding the overriding principles of poker is far more important and valuable than being “a good bluffer”. The basic principles of poker override all correct strategies and playing styles.

Here are the principles:

Patience

Patience is the key to successful poker. Whether you are playing in a cash game, or a tournament, you will need this attribute to be a consistent winner. Most hands that you are dealt in poker are not worth playing, and if you start playing trash hands, then your results will usually be trash too.

Occasionally you will be dealt unplayable cards hand after hand. It will seem that you are never going to get any worthwhile cards again, and you will be tempted to play a rubbish hand just because you haven’t played any for a while. Don’t let it get to you. All good players go through stretches where they have bad cards and have to fold, over and over again. Patience is one of the main points that separate the good players from the bad.

Bide your time, and only play hands when your cards and the situation are both right.

Aggression

Once you get the cards that you were waiting for, aggression becomes paramount. It is no good to get dealt AA, if all that happens is that you check and call on each round of betting.

If you have a hand that is likely to be the best, bet! If someone bets first, and you still think that your hand is better than their hand, raise. Get as much money into the pot as you can. Get it all in if your hand is strong enough and your opponent is inclined to play along with you.

When betting with a strong hand you either want to get more money into the pot when someone calls you with a worse hand, or you want to win the pot immediately (which stops a worse hand getting lucky and hitting a card that would beat you).  Sometimes your opponent will call with a worse hand, and then beat you with a lucky card anyway. Don’t let that bother you. As long as you get your money in as a favourite, you’ve played correctly.

Using aggression to get maximum value from good hands is one of the most important principles of poker.

Deception

The deception principle is this: all actions you take must contain at least an element of deception.

It is very important in poker that you don’t allow your opponents to learn exactly how you play. If you are playing Texas Hold ’em and raise to $20 when you have Aces, $18 when you have Kings, $16 when you have Queens, $14 when you have Jacks etc, it won’t take long for your opponents to work out what you are doing.

But if you raise with Aces 85% of the time, and 15% of the time just call or limp, then your opponents can’t ever be completely certain what you have.

Raising the same amount whenever you decide raise also makes it harder for your opponents to work out what you have. Let’s say you decide to raise to $10 about 85% of the times that you are dealt AA, KK, QQ, AK, or AQ, and just call the other 15% of the time. Now it becomes very hard for your opponents to work out what you have. Because you are usually raising with good hands (as you should) but occasionally just calling with exactly the same hands, you make yourself harder to read.

Let’s take the concept a step further. Let’s say you decide on a strategy that involves calling with pocket 2’s through to pocket 10s, and you decide 80% of the time is a good percentage to call. The remaining 20% of the time you raise.

Now even if you opponents knew your strategy exactly, they still wouldn’t know if your raise means that you have AA or just 22. They can’t tell what you have when you just call either, because you might have 44, or you might have AK.

You have made your moves much more difficult for your opponents to read, and anything that makes your opponents’ job harder, is to your advantage.

If you can master the three principles of poker, then you should be the one walking away with the money.

The Two Strategic principles of poker

WinPokerNow.info

Principle 1 – The goal is to earn money. 

The goal of Poker is not playing up to the players but to earn money.

If you’re having fun, note the players around the table and the gains and losses for each. You’ll see that most of the losers are those who play the most games. Keep in mind that some players look for luck, and occasionally find it and their stack will grow until bad luck also finds them, because they are playing too many hands. You want to play against those players that look for luck, but play only the good hands and you will reap rewards from their bad luck.

Why? Because they often engage in more hands, as they have weak cards in hands that will not allow them to beat their opponents.

Principle 2 – Play the good parts 

Ask yourself the question: What differentiates your game than your opponents?

Answer: Your 2 pocket cards. Everything starts from pre-flop action.

You must commit yourself to a hand only if your pockets cards give you an edge over your opponents or a reasonable probability of success.

And psychologically in all this, where is the famous bluff in Poker? Contrary to popular belief, bluffing is rarely used and not even a practice used very much by professionals in Poker, except in heads up play and short handed games. Before talking about psychology, talk about technique and strategy. Continually read about and watch good poker.

Thursday, March 15, 2012

The Peter Principle and Poker


The Peter Principle and Poker
@Flop Turn River
 For those of you who aren't familiar with it, the peter principle states that, "successful members of a hierarchical organization are eventually promoted to their highest level of competence, after which further promotion raises them to a level at which they are not competent." I think that this often applies to poker.

These types of stories seem way to common. Person X starts w/ a $100 initial deposit and quickly builds it up to $300 or so playing $10 NL. They then move up to $25 NL...all goes well and their bankroll swells to $1000 dollars. They, again, promote themselves to $50 NL and things go great! Their bankroll soars to $3000 and they are running hot. Then, they move up to $100 NL and...Disaster. They are getting stacked left and right. Their monsters never get paid off and their bankroll is decimated. Soon they have dropped 2/3 of their buy in and are faced with either dropping down a level or busting out completely. Now their ego comes in and tells them that they shouldn't drop down as they are "too good" for these limits etc. Before they know it they are broke and forced to grind it out w/$50 at 10 NL again.

I think that this is a situation where a poker player falls victim to the peter principle. In effect, he continues to promote himself up levels too quickly when he has not played enough hands at that level to truly judge his competence. This is worsened by the fact that he or she could simply be running hot at a level where they are not truly skilled enough to play at and when his or her game is full of leaks. Once they reach a level at which they are not competent their ego refuses to let them back off and plug leaks at the low limits and destroys them completely.

To avoid the peter principle, I suggest getting software like poker tracker and track the number of BB won per 100 hands over 30K hands or so. This will give you a great idea of whether or not you are truly beating the game. I also suggest not immediately moving up to a new level when you have the right bankroll to do it. Play a certain number of hands in each level and observe the other games before you move up. Put the oppents hands into PT and see how they play. Know what you are up against and choose your games wisely! Think of this as getting reconnaissance on the other players. Poker is a game of information and the more you have the easier it is.

In closing, Don't fall victim to the peter principle. Know your skill level, know your opponents, know your limits and don't move up just because you have a nice bankroll.

Another view comes from @CardSharp
“In a hierarchy, every employee tends to rise to his level of incompetence” - Dr. Lawrence Peter, The Peter Principle
“In a cardroom, every player tends to move up until he can no longer beat the game”.

Any plan for your poker career must insure that your skills increase at a rate adequate to keep up with the stakes you are playing. If your plan doesn’t account for this, it is doomed to failure.

Conservative Bankroll Management

I've chosen to call the process of managing your career such that you stay in games you can beat “Conservative Bankroll Management” but it could just as easily be “Conservative Poker Career Management” - that’s just not as catchy. In any case, here’s what I believe you have to know and do to avoid the Peter Principle trap:
@In Defense Of Grinding - The ‘Peter Principle’ And Poker

Tuesday, February 14, 2012

Limping & Sun-Tzu



I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.

Masking strength with weakness is to be effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline, 
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength.
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve.
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with-active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks; numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness- .

Water shapes its course according to the nature of the ground over which it flows;
the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.

Saturday, January 28, 2012

Hollywood Park Poker & Ponies 10k guaranted



It's a crap shoot. But I actually won a couple of them and finished in the money a few times.
Patience vs Speed and Utility
Low Patience Factor makes it a fast tournament and Low Utility limits your skill.
In an aggressive game, the teaser 1st level may give you one or two hands to try to make a good play. After the 1st level you are down to 30 or less Big Blinds if you haven't doubled up. Starting the 3rd level you are down to one or two playable hands! The Minefield starts at Level 5.
Good Luck, because that's what you need to make it far in this crap shoot.

Binion's $100 Daily Deep Stack PF & UF



The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binions and the Golden Nugget Casino.
Binions deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility


Patience vs Speed & Utility


https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill

The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how ofter they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up6

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.


UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.




I NEVER BLUFF



Saturday, July 23, 2011

Way Ahead or Way Behind?



How many hands can beat you? What's your position? Who are you up against?

I forgot this concept when I had JJ, in position, recently, in a live ring game. Dealt JJ the hand before and got an easy win. The gods must have been smiling, or smirking, when on the exact next hand I got JJ - again, called a small raise, everyone else folded, so I was heads up against a good, loose aggressive player. The flop went something like 952, rainbow, and he bet about half the pot and I called. The turn was something like a 7, he bets about half the pot, I raise the pot, he re-raises, and I go crazy stupid All-in and get called. He shows QQ, the river is a King.

What was I thinking? I wasn't!
You hold an over pair to the board, but it's not the nuts! The boards not scary, but you could be behind a set, even 2nd or third best set, yet alone the top set. You could be behind the three top pocket pairs that can beat you.
You could be way ahead of any other hand and up against a drawing hand, or NOT.

A "Way Ahead or Way Behind" situation requires the following:
• You are heads up, before or after the flop, and you at least have a pocket pair or paired the board on the flop.
• You do not know whether you are ahead or behind?
• If you are ahead, your opponent has very few outs (typically two or three).
• If you are behind, you have very few outs.

Pot control is the key!
Controlling the size of the pot in your favor is crucial to your success as a poker player. The theory is simple: reduce your losses to a minimum and increase your winnings to a maximum.

When you have hands on the extreme ends of the scale, putting this theory into practice is fairly easy - if you have the nuts, you pump the pot; if you have rags, you fold. According to the theory of pot control, you should be working to maximize your profit in this situation. Only a few of the possible starting hands will have your hand dominated here.

If you automatically fold every single time you're in this situation, you'll lose every pot. The amount you lose will only be equal to that of your preflop contributions. This is a small loss, but a guaranteed one nonetheless.

Before you can decide how to play the hand, you have to figure out which opposing hands are good for it, and which hands are bad for it. Any constant loss is a leak in your game; too many leaks and you'll cease to float.

The players with a hand better than yours will be wanting to extract maximum value from their hands as well. Oftentimes, unless you can discern a very good reason to do otherwise, you want to control the pot, and keep it small by betting and checking. Usually you want to play Small Ball.

Who's bluffing?
Players are less inclined to bluff at a small pot, helping to eliminate the risk of the worse hands stealing the pot away from you. It also allows you to make bluffs and moves with less risk. The smaller the pot is, the less money it takes to make a bluff at it.

Don't get greedy! It will ruin your game!
Your goal is to extract as much, if not more, value from the hands you beat as you give to the hands that beat you. The times you successfully bluff a stronger hand into folding should be enough to render your hand profitable.

The most important concept to remember with a way ahead/way behind hand is that the only players willing to call a large bet will be the players who have you beat. For this reason you want to avoid large bets and large pots. Control the action, control the pot and wait for your spots to punish your opponents.

While "Way Ahead or Way Behind" confrontations are somewhat common, you must be careful to identify them correctly. If your opponent is semi-bluffing, for example, with eight, nine, or more outs, you must play far more aggressively. Only when you can be sure you are in a textbook "Way Ahead or Way Behind" situation can you afford the passive play that typically optimizes your results.

For the most part, poker is not an adrenaline-crazed action game, it's a patience game. The players who are able to control the pots, and play the grind, are the ones who still have chips left when the perfect situation arises.

Play strong, play smart and when you are dealt the nuts
milk it for all it's worth.
http://www.pokerlistings.com/search?searchString=trouble+spots

Thursday, July 21, 2011

Vanessa Rousso on Game Theory


Vanessa Rousso defines game theory and discusses some of it’s applications in poker.

Thursday, July 07, 2011

Learn to play Loose Aggressive - Pre-Flop.

It's also a great way to play against a Loose Aggressive Player.
Professional sports players use drills to improve their game, use this like a drill.

Playing in the DARK. You don't look at the cards, but it looks like you looked at the cards.
It adds randomness to your game and takes away the decision process that can make for weak play.

Table Positions:
Small Blind (1), Big Blind (2), Under the Gun (3), UG+1 (4), Sandwich (5), Mid (6/7), Hi-Jack (7/8), Cutoff (8/9), Button (9/10)

Only 4 real positions at a table, Pre-flop.
Blinds - 1/2 (IN - OUT)
Early - UG/4/5 (IN - OUT)
Middle - 5/6/7 (OUT - IN)
Late - Button,CO,HJ (IN) Stealing

PRE_FLOP Betting by position.

(IN)
Everyone folds to you.
RAISE (DARK)
If Re-Raised, (Dark) Look at one card only. Don't need to look if you can remember the card.
Pairs and A-J, Raise 3X Big Blind
T-8, Raise 2X Big Blind
<8, Raise 1X Big Blind
If Re-raised, look at both cards and play normal.

No one raised, only limpers.

Look at one card only.
Pairs and A-Q, Raise 3X Big Blind
J-T, Raise 2X Big Blind
>T, Raise 1X Big Blind
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.
Look at both cards.
Pairs
AA-QQ Re-Raise to All-IN
JJ-88 Call to 3X Big Blind
<88 Call to 2X Big Blind

AK-AQ, Raise to Pot size
AJ-AT, Call to 1/2 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind

(OUT)
First to bet.
Look at one card only.
A-T Raise to 4x Big Blind
9-8 Raise to 2x Big Blind
<8 Look at both cards, play normal.

Add some randomness to being out of position. Pick a suit like Hearts. If the card you look at is a Heart, look at both of them.

No one raised, only limpers.
Look at one card only.
A-Q Raise to 3X Big Blind
J-2 Look at both cards (Using a Point system, subtract one point for each limper)
=>20 points, Raise to 3X Big Blind
>17 points, Call
<18 points, Fold
If Re-Raised, Look at both cards and play normal.


Raisers and Re-Raisers.

Look at both cards.
Pairs
AA Re-Raise to All-IN
KK-QQ Re-Raise to Pot Size
JJ Call to 1/2 Pot size
TT Call to 3X Big Blind
99-88 Call to 2X Big Blind
<88 Fold

AK-AQ, Raise to 1/2 Pot Size
AJ-AT, Call to 1/3 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind
If Re-Raised, play normal.

Monday, April 25, 2011

Poker's Black Friday

April 15th, 2011. Poker's Black Friday.
Fortunately I only play for real money in live games and I didn't have any real money there. I've never really trusted online poker since Neteller stole what little real money I had put into the online games. I eventually got it back, as I expect most of the players will this time also. It will be interesting to see how the online poker millionaires recover from having their money frozen in time. Since the DOJ closed down the four major online poker sites, Poker Stars, Full Tilt, Absolute Poker and Ultimate Bet Poker, most of the blogs from the pros are about how slow the games are in Veges. 30 hands an hour is ultra slow motion poker to an online poker junky.

Game play is down at all of the online poker sites world wide. There are still some sites that accept US players in real money games, but that may not last long. All of them still allow play money games, so that has not changed.  Online poker is still a great way to develop and improve your game. If aggression is king, online poker is your kingdom. Online poker will not be going away any time soon. It has changed for now, but it will change again, and most likely for the better. One article likened it to the collapse of the stock market and 401k pension plans.

There has been some speculation about online poker being totally dead in the US - forever - and most of the play will go to the brick and mortar games. Even though the DOJ has stated that the money in players accounts is accessible  to the players, there are no payment processors in the US. American poker players are hitting the casinos and card rooms, however most of the casinos and card rooms have had only a slight increase in activity.

I actually expect this to be a good thing for poker in the US, in the long run. I think that the regular casinos, card rooms, and Indian casinos will find a way to establish online poker for the US. Uncle Sam only wants to find a way to collect taxes from it and regulate it better. I think you will be able to go the a local casino or card room and open an online account without using the internet, which would be a much easier process. You could then just go down to the casino or card room and make deposits or withdrawals, just like a bank. Poker Stars and the rest of them may never be back, but new sites will find a way in.

Sunday, March 27, 2011

Bum Hunting

Looking for Road Kill: Dead Money
Bum Hunting is looking for weak players in cash games, preferable heads-up games. I prefer to keep track of Mental Midgets. I think it's more profitable. Some extreme bum hunters just start a table and wait for the fish to come. Some will open several heads-up tables in the hopes that a fish will jump in. If you can keep good records, it may be better to join a full table where there are several fish. I like to do this with Mental Midgets at a loose table. There are sometimes several Mental Midgets who will go all-in pre-flop with marginal hands. They usually don't last long, because they do this from any position. After they have reloaded a couple of times they settle down a little and you have a good table with several fish waiting to be hooked, or trapped.

There are some players who would like to see some changes at poker sites. One suggestion came from a twoplustwo poker forum.

"Here are 2 simple/reasonable changes (poker sites) can make, either of these will solve the issue, but I'm in favor of both.
1. Allow players to change their screen name. This will make bum hunting much harder to do. No more can someone just look you up on table ratings and deny your action.
2. Only allow a small number of tables with 1 player sitting at them. Also, if a player sits down and you deny their action, you should be booted from the table instantly. If you don't want their action, you lose your table."


Regarding the first suggestion, many players like their screen name too much to change it, so it's not likely to be workable. The second one makes better since both from the bum hunter side and the fish side. If a bum hunter opens a table, any who sit can play, and if a fish opens one, the first bum hunter that finds it, gets first crack. What would really make it better would be to have a minimum of 10 to 20 big blinds set aside so a player can't just play one hand and leave.

Saturday, March 05, 2011

Tribute to Chris Ferguson



A Beautiful Theory
Forbes 12.14.06 b Tim Harford
http://www.forbes.com/2006/12/10/business-game-theory-tech-cx_th_games06_1212harford.html

A revolution in the social sciences began in the 1920s, when the man Time magazine called "the best brain in the world" decided he would work out how to win at poker. John von Neumann's quicksilver genius accelerated the development of the atomic bomb by a year, and he was one of the fathers of the computer.

Armed with Von Neumann's mathematics, even a computer could learn when to bluff. Real poker is hugely more complicated--and so, too, is real life. Von Neumann may have played down this objection because he and Morgenstern developed a theory of "zero sum" games, such as poker, where one player's loss is the other player's gain. If you play the optimum strategy in that sort of situation, and the other player makes mistakes, you will win. But real-life games are not usually zero-sum. It is also a reminder that in most situations, the point is not to beat some opponent but to do well for yourself. That will involve understanding the man on the other side of the game. If you think he is rational, and he isn't, your strategy will go badly wrong.

Some brilliant mathematicians and economists have worked hard to patch up these holes in the Von Neumann project, including Nobel prize winners, the most famous of them all is John Nash. Von Neumann, consumed with envy, dismissed the young Nash's result as "trivial"--meaning, mathematically simple. Sure, it was simple enough, but only (when) Nash had pointed it out. As a practical advance in game theory, it was far from trivial.

The year 2000 saw a landmark in the use of game theory. It was pure Von Neumann: a lanky computer scientist by the name of Chris "Jesus" Ferguson won the World Series of Poker using the game theoretic calculations he had developed, run on powerful, modern computers, and committed to memory.

Game theory has a lot to contribute to the analysis of life, love and economics. But the game will only go according to plan if you're sure the other fellow knows the rules. In the immortal words of Dalton from Road House, "Be nice, until it’s time NOT to be nice".

Poker champ Chris 'Jesus' Ferguson discussed life lessons, game theory recently with panel at UCLA
http://www.ustream.tv/recorded/7189848

Monday, February 14, 2011

Any Hand Will Do?



The Basics.
There are 1326 two card combinations in Texas Hold'em, including suits, 169, not counting suits. Seventy-eight are Pairs (6x13). 20 Broadway (A-10) cards and 16 of them are Suited Connectors.
You should get a pair, once every 17 hands or someone should be dealt a pair once every 17 hands, that's 16:1 that someone has a pocket pair, if you don't have one. The odds are 2.67:1 that your opponent also does not have a pocket pair.
If your two cards are not a pair, but suited, it's still 118:1 that you will not hit a flush on the flop.
You can not make a straight without a 5 or a 10. The 5 and 10 are KEY cards. It's still 76:1 against someone hitting a straight on the flop.

If your two cards are not a pair, you will hit a pair on the flop, 40% of the time or  it is 60% that your opponent did not hit a pair on the flop.

There are two types of hands in Texas Hold'em. A pair or better and a draw to a straight or flush. Every hand played after the flop is a contest between these two types of hands. The draws are broken down to connected cards, gapped cards, suited connectors and suited gaped cards. Anything else isn't worth looking at execpt when you are heads-up.

This is why aggression is so important in Poker, most players do not make their hand on the flop.
In a normal Cash/Ring game, you will most likely be dealt 30 to 40 hands per hour. In Tournament play, deep stack, you should be dealt 30 to 40 hands per hour in the early stages and 25 to 30 in the middle stages, with a full table. In the later stages it could average 30 to 40 hands per hour and up to 50 hands per hour short handed to 60 hands per hour with 3 or less players.

It helps to start with a good hand.
Top 5 hands: AA, KK, QQ, AKs, AQs (26 combinations) can be played from any position. AKs, AQs, usually need to bet 3xBB in early position, 2xBB to 3xBB in middle or late position.  AA, KK, may be best to reverse the betting process. The closer to the button, the more you bet, unless everyone is folding, as if you are trying to steal the blinds. Don't fall in love with AK or AQ, they are still only drawing hands. You will only flop an A or K 33% of the time, but an Ace, King, or Queen, about 50% of the time. You will flop a flush draw only about 10% of the time.
Group 2 hands: JJ, TT, AJs, KQs, AK (29 combinations) JJ, TT, Call in early position and middle position. Can raise in late position to steal the blinds or re-raise a small bet if everyone else has called. AJs, KQs, AK, will flop a straight, flush, or pair about 50% of the time. Call from early position or middle position, raise to steal the blinds or as a probe from late position or call raises if only one other person has raised before you.
Group 3 hands: ATs, KJs, QJs, JTs, AQ (25 combinations) Always see the flop, unless there are several raisers.
Group 4 hands: KTs, QTs, J9s, T9s, 98s, AJ, KQ (38 combinations)
Limp in unless you are on the button.
Middle Low Pocket Pairs: 99, 88, 77, 66 (16 combinations) Call in middle to late position or with less than 3 players.  
Low Pocket Pairs: 55, 44, 33, 22 (16 combinations) Call in late position, or with only 2 or less players in the hand.

Trap hands
Use when you have a really strong hand and someone else has a lesser hand they can’t lay down. The trap is usually sprung by the flop. Any pre-flop 2 or 3 gaped middle cards; like 9-6, 8-5, or small pairs that have hit a set or better.  Only call small bets, if you don’t hit the flop, don’t bet unless in position, must always be played cheaply, fold if not hit on the flop.
Against good players, large bets like 6xBB to 2x pot or more, from late position, when all else have folded, may be a trap with AA,KK, otherwise it’s someone trying to steal the blinds with a weak hand.

Pre-FlopHands
High pairs: (AA, KK, QQ): vary from call to big raise (3x-5x); re-raise 3x the raiser,  re-raise the re-raiser.
KK will flop an over card about 20% of the time, QQ about 33%, each successive lower card about 12% greater than the last.
(AA,KK) Can slow play a tight table or against loose players, but always re-raise the raiser at least 2 times their raise.
(QQ) vary your raises; call, do not re-raise unless heads-up only or the raise was small
Middle pairs: (JJ,TT): Raise 2x,3x, do not call or slow play; raise only, do not re-raise, unless heads-up. TT will see more action and likely to flop possible straight draws, due to being a KEY card.
Mid-Low Pairs: (99, 88, 77, 66): Raise 1x-2x, call small raises, do not re-raise. Likely to flop straight draws.
Low Pairs: (55, 44, 33, 22) Raise 1x-2x in early position, call in Middle to Late Position; Fold large raises.
There is a 10% chance Pairs will make a SET by the river make, 16% for 2 Pair, 1% for a Full House, and about .25% for 4 of a Kind.
AK,AQ,AJ (suited or un-suited): Raise 2x-3x, call small to medium raises, fold to large raises except for heads-up, then call. Good hands to raise in the blinds, but only 1x BB.
AT-A6 (suited): Call all small bets, raise in early position 1x, fold all large bets, except when heads up.
AT-A6 (un-suited): Call all small bets, don't raise or re-raise, fold all large bets, except when heads up. Try to see the flop cheaply. Call in early position, can call small raises if less than 3 other players.
A5-A2 (suited & un-suited); Call all small bets, fold 2x+ raises and large bets, except when heads up. Suited has more options than un-suited. Call suited cards in early position, fold if raised.

Move up a group if someone raises or bets 3x or more before you, unless you are heads-up

KQ-KJ-KT-QJ-QT (suited); bet 2x-3x in any position, call any small bet, check any normal bet or if more than 3 remaining players.
KQ-KJ-KT-QJ-QT (not suited); bet 2x-3x in early position, bet 1x-2x in middle or late position, call any small bet, check any normal bet or if more than 3 remaining players. Fold any large bet.
Any other 19+ hand: (suited), bet 1x-2x if everyone checks, call small bets, fold large bets. (Points)
Any other 19+ hand: (not suited); call small bets, check if possible, fold to large bets
Middle suited connectors: check if possible, bet in late position, call small bets in middle position, fold to large bets. Likely to flop flush and straight draws.
Middle non-suited connectors: check if possible, call small bets in late position, fold large bets. Likely to flop straight draws.
Low suited and non-suited connectors: check if possible, bet in late or middle position, fold any bet if more than 2 remaining players. Likely to be middle or low pair. Great trap hand if a set is made on the river.
Gapped suited cards: Try to keep the gaps to 2 or less. The higher the lead card the better, K-2 can be bet in late position, best to check only; Q-2 check only, fold any other, unless heads-up, then call only small bets. Cards with 1 gap are more likely to hit a flush than a straight. The chance of hitting a straight with 1 gap is the same as any suited connector.
Gapped non-suited cards: Try to keep the gaps to 2 or less. Cards with 1 gap have the same chance of hitting the flop for a straight as any non-suited connector.

Mental Exercise: Remember the last 3 flop textures. The probability is higher of a favorable flop hitting your hand if your hand is the opposite of the previous flops. (Gambler's Fallacy, but you will be surprised at how often it happens)

Thursday, February 10, 2011

Lions and Tigers and Bears, OH MY!

There are the 3 top cards in poker that prevail in anyone's 2 hold cards. Everyone plays Aces, Kings, and Queens, some with almost any other card, even Q7 or Q8 (unsuited) is a great hand to some players. To that extent, one of these 3 cards will hit the board about 50% of the time. If you have one of them, you need to be aware of the ones you don't have, that end up hitting the board. If you don't have one, odds are better than 50%, someone does. Having 2 of them, AK, AQ, KQ, gives you the opportunity to gamble pre-flop. They are still just drawing cards, so don't go crazy, but most are not likely to throw them away pre-flop, regardless of the bets and raises.

Pre-Flop:
An Ace, King, or Queen will hit the flop about 50% of the time, so if it didn't show up, there's a good chance it will by the river. If you have the Queen and a good kicker and it hits the flop, you need to bet it to eliminate those who are waiting for their Ace or King to hit. The King is not so bad because you can usually chase it away, but people just love to hold on their Ace, especially if their other card already hit the flop.

After the flop:
Now we are down to betting into 4th street, or betting after the flop, so we are talking outs vs outs. You have one of the top 3 cards and are still in the hand because the betting has been low or everyone is just checking and waiting for their card. You have 3 outs or about 14% to hit your card vs 28% that one of the others will hit. 2 to 1 against you. If you are in the lead, you need to at least make a value bet, but that gives 3 to one odds, so you will likely be called. Bet the pot and give 2 to one, and you may also be called. You need to chase them away with about 1 and a half times the pot to 2 times the pot to put some pressure on them. If you have AK, AQ, KQ and one hits, your odds are reversed, but 3:1 odds are the minimum you are looking at. In order to play any of these, you need a deep stack or you are just gambling.

4th Street (Turn)
Betting into Fifth street, the odds are worse. 12:1 for you and only 6:1 for the others. Holding an Ace is optimal and preferred to holding the King or Queen. Even holding KQ and waiting for one to fall on the river is a big gamble, even with 8:1 odds to hit the King or Queen.

5th Street (the River)
You have what you have. Bet into weakness or check and determine what either of you have to lose.

I NEVER BLUFF


Saturday, January 22, 2011

The Power of Isolation

The Power of Isolation

The objective of an isolation play is to make a wager big enough that it gets other players to fold, so you can be heads-up against one opponent. An isolation play can be used to isolate a tight player, bluffer, maniac, or a player on a draw. At loose tables, play tighter. At tight tables, play looser. Know who are the other players using the same tactic.

Whether it’s a tournament game or a ring game, Isolation is the key to building your stack. The object is to attempt to limit the field with your premium hands. Loose players use it to bluff or semi-bluff, some over use it. Playing the isolation game is dependent on the ratio of BIG BLINDS to your stack size. You can limit the field with almost anything other than AA or KK, but always make at least a small bet when in position with AA or KK. Slow playing AA or KK can lead to big losses. The optimal situation is to have at least 100 Big Blinds.

The first to bet has the power. Position can change with each street, until heads up.

An A or K or Q will hit the flop 50% of the time or hit by the river 50% of the time. If you don’t have one, someone does. You can almost estimate 10% for each player at the table, including yourself. With 8 players, it’s at least 80% that someone has an Ace, King, or Queen in their hand.

Pre-Flop:
STACK SIZES:
<100BB: You must play small ball and be cautious with most of your playable hands, don't gamble.
IN POSITION:
Play long ball (raises and re-raises) only with your top 10 hands. Try to Isolate one player, but don’t try to push around the chip leader unless you have the nuts.
AA KK QQ must be raised if you are in position, and don’t be afraid to go all-in, do not slow play. Later you can use this to put others all-in when you think you have the best of it or the flop is "B" or less. (see Flop Ratings)
OUT OF POSITION:
Play small ball when you are out of position.
AA KK QQ can be played for a for a hit and run pre-flop, with a check raise or small bet followed by a re-raise if you are raised, regardless of the number of players in the hand.

<50BB: You must play Tight Aggressive. Don’t gamble, but make the other players gamble. Take away their odds. Make it unprofitable to call your bet.
IN POSITION:
Play long ball (raises and re-raises) only with your top 5 hands.
OUT OF POSITION:
Play small ball when you are out of position.

>100bb: Be aggressive, but only in relation to the ratio of other stacks to your stack and position.
If you are the chip leader, you should only bet according to the ratio of stack sizes, not pot size.
IN POSITION:
Always keep the pressure on when you have a playable hand and you are in position.
Switch between small ball and long ball depending on who is in the hand and if you think you are ahead or not.
OUT OF POSITION:
Play according the the pot size until you think you have the best of it, then switch to playing for stacks.
Switch between making probe bets and value bets to disguise your hand. You should only be trying to disguise your hand if you are in the lead and intend to keep it.

Post Flop: About Position: You are either IN or OUT!

3rd Street (the Flop):
Get in or get out. Let the gamblers gamble. If your hand is not good enough to make an isolation play, keep it small and fold to any raises where there are more than two players still in the hand. The more players in the hand, the more likely you will be beat at the river, if you don’t force them out.

4th Street:
The Power of Position reverses at 4th Street (the Turn). You are usually heads-up or three handed at this point.
Power is relevant to the size of your stack (your “Q”) compared to everyone else.

5th Street:
You have what you have. If you weren’t betting the best hand or able to control a weak player, you are toast.

I NEVER BLUFF