Tuesday, October 15, 2013

A day at the Gardens: Hawaiian Gardens Casino CA


I've played at most of the card rooms in the LA area; Hollywood Park, Hustler, The Bike, Commerce, even Crystal.
If I had to rank them I'd probably give Commerce Casino a slight edge over The Bike, and then Hustler over Hollywood Park then finally Crystal Casino. Haven't played at Normandie yet, but from what I hear, I would put it slightly over Crystal.
I've been looking for more Sit and Go games and Omaha games, in my price range, and heard they had some at Hawaiian Gardens Casino. Hollywood Park advertises Sit and Go's but I have yet to see one as they keep saying they don't have enough dealers. The Bike and Commerce have them during their big tournaments, but not normally. None of the other local casinos offer them.
I tried a couple of the Sit and Go tournaments at Hawaiian Gardens. They have a couple of formats. A 6 max that pays the top 2. A 9 to 10 handed single table that pays half the table and a 3 table shoot out.
They are all turbo games, 10 min rounds, fast and more gamble in them than skill, but a fun game. I played my first shoot out a week or so ago, busted out midway in a it.
This week I wanted to try the 6 max, but it wasn't starting for another couple of hours, but they had a single table Sit and Go for $175 which payed the top two. Again it's a turbo, 10 min rounds and 1500 in chips, so it's fast. Threw away a couple of marginal hands, out of position, didn't really get any playable hands that weren't already family pots by the time it got to me. Finally got a monster, AA, two from the UTG position, I'm kind of short stacked, only about 12 big blinds, so I'm sandwiched anyway, so I just called a min raise (my first mistake), and two others called. There's 5 in the pot and the flop comes like 9,5,4, and I raise the pot (my second mistake). The cutoff raises all-in, he just barely has me covered, everyone else folds, I call, (my final mistake). The turn and river are no help to either of us, he shows 44 and cracks my AA and I'm out.
Chance are if I would have gone All-in pre-flop, he would have called anyway since we were both needing chips.
So I look around at some of the cash games going on. Most look like they are good games. I like No Limit and Pot Limit and Omaha 8, but my favorite is Pot Limit Omaha. Most of the local casinos don't' have one that fits my pocket book, but they have one here with a $100-$200 to buy-in and $1-$2 blinds. They had a seat open so I jump in.
OK, they are playing $2-$4 blinds because they all decided to raise them, but if I only wanted $1-$2 blinds they would accommodate  Not my favorite stack ratio now that it's instantly depleted 50$, but I decide to play at $2-$4. They have some real action players, so my normal game should do quite well. In fact I won the first hand I played and got a fair sized pot. Played a couple of other hands along the way, but didn't get any favorable flops. Some of them liked to run it twice in an All-in bet, not my cup of tea, don't really see the point of a 50% tie over a 33% win ratio. The game was going ok for an hour or so, a couple of players busted out and bought back in and a couple of players busted out, left, and others joined.
One of the players who joined was another old fogy. Most of the players know him, as the players here often know each other. This one didn't want to play $2-$4, so after hemming and hawing about it, they changed to $1-$2, but wanted a $5 bring in on the next bet or call, which was kind of OK, but he didn't really sound too happy about it.
The game was kind of up and down as far as action now. The action players would raise pre-flop almost every hand, I won a few and lost a few, but still liked the game. The only misstep was when I raised hands instead of calling post flop without the nuts. I fixed that leak after my stack was down 50%. Some of the players were starting to cash out or bust out and no new players were on the board, so after we were down to 4, the table broke. A couple of the players, including the old fogy, decided to go to the Commerce, said they were going to play a proposed PLO game, they already had some signed in as "interested". Just in time for the Sit and Go Shootout here. I came out with a slight profit in the Omaha game.
This will be one of my games to play in the future.

The Shootout was looking kind of slim, but Tina, the tournament boss said it should fill up nicely. About 10 minutes after it was supposed to start, each table had only about 4 to 5 sitting, looking kind of ify, but after about 10 min, we filled up. One of the players at table 1 had won the 2 earlier Sit and Go's, was getting kind of loaded, and busted out early. I was in about the middle of the pack at table 2, had 5 left and 2 were already short stacked. I decided not to play anymore hands to get to the final table, but I got a couple of good ones, one was Ten/Ten, won that round, another KQ, flopped the Q, won that one. Finally the 2 short stacks busted out and we broke for the final table.
Stacks were reformatted to the beginning of the tournament, we started at $1500 with $25/$25 blinds and 10 min rounds again. I must have gotten AK about 4 times in the game, won some pots. We were down to 5 players again and I was 2nd in chips. Busted one player out and now the chip leader, though not by much. Another player busted out and we were down to 3. Forth place paid $110, so now I was in the money and 3rd place paid about $350. Another player busted out and we were down to 2 with the chip lead see-sawing back and forth due to the blinds increasing. Each hand was more of a gamble and there really no skill going now. Most of my hands have been good, at least one face card with a middle kicker, only had to throw one low hand away, 2-3ns. Every hand now is All-in and after a couple rounds where my opponent folded, I finally won and came in 1st, paid $656, not bad for a $70 entry, which helped set off the $175 I lost in the first Sit and Go.
I think the PLO games at Hawaiian Gardens will be financing my Sit and Go's, and some of the other deep stack tournaments I plan on playing.

Monday, September 16, 2013

One Flop, Ten Hands

One Flop, Ten Hands
Ed Miller Explores Ten Situations On One Flop
http://www.cardplayer.com/poker-news/16138-poker-strategy-with-ed-miller-one-flop-ten-hands
[What happened pre-flop?]You have a $1,000 stack, and most of your opponents have you covered. Everyone folds to the player two off the button who opens for $30, [a $20 raise, 2x BB, with $5/$10 blinds.] You call on the button. The blinds fold. It’s two players to the flop, and the pot is $75. 
[Seat 8 could have anything depending on the type of player. Tight players would most likely raise 3xBB with AA-TT, any raise Minimum to 2xBB is more likely AK to AJ, possibly KQ or QJ, Loose players would probably raise 3xBB with anything if everyone folded to him. Selective Aggressive and Solid players are more likely to raise 2BB with any good suited connectors or trying to trap with over pairs, below AA. The flop is the real decision maker for most players.]
10♣  6  3 (no flushes or straights made, best non-paired hand is a straight on the turn or flush on the river)
Top set, I would just call. Slow playing top set is natural, since the holding cripples the deck for our opponent. On this board, I will be raising nearly all my value hands, so it’s nice to still be able to threaten the nuts when I just call the flop. Some players would look at the possible draws and think it’s too dangerous to slow play. With most hands we aren't slow playing. Just this one.
Middle set is a raise. We’re raising a lot of hands, so we definitely should raise bottom and middle set. If we catch our opponent with an overpair or A-10, we could easily win stacks.
[Over pairs] 
Do not always reraise (over pairs like Q-Q) preflop in position, and one reason I don’t is that I like to have this hand in my range on flops like this one. This is a flop raise. If I’m going to apply pressure with bluffs, I need to have real hands sometimes also.
[Two over cards, Ace high] 
Call. We have two overcards, a backdoor-flush draw to the queen, and possible ace-high showdown value. It’s not a great hand, but recall that our strategy has us folding infrequently because of our structural advantages in the pot. I prefer calling with this hand over bluffing, as calling preserves the showdown value, and we’ll almost never end the hand with the nuts, so there’s no value to building a pot.
[Drawing hands] 
A wrong-suited gutshot to the nuts. This is a hand I’d raise. Again, we’re raising frequently to push our positional advantage and possibly to punish our opponent for continuation betting too many hands. Gutshots to the nuts make good bluff-raising hands in general, as they typically have no showdown value, and they also can justify building the pot since you will end up occasionally stacking an opponent when you hit the nuts. If you get reraised, you fold.
Top pair with a marginal kicker. This is a straightforward call. If this pot blows up, your hand is not good. It’s best suited to pick off bluffs and to protect your calling range (since you’re also calling with unpaired hands).
Middle pair with 2 card backdoor-flush and low end 2 card straight draws. This is a hand I might have reraised preflop. But if I didn’t, I’m likely raising it now. The potential to make three sixes or the backdoor draws add value to this hand in a big pot. Many turn cards add equity to this hand — any spade and any six through deuce. If our opponent calls the flop raise, we will frequently get to bet big on the turn with a decent chance of drawing out when called.
Bottom pair with the nut-flush 2 card draw. Many people raise this hand reflexively, but I prefer to call here. If you get this hand all-in on the flop, you’re likely up against a set or a big overpair — a range against which you are a slight dog.
[Gapped Low pairs, between middle pair and low pair, such as 55 or 44] 
This is the type of hand I fold. There’s a small amount of showdown value, but that’s it. The draw isn’t strong enough to risk a big pot. And it can’t handle a second bet. I also fold hands that need 2 cards to complete a straight or flush.
Backdoor 2 card flush and 2 card straight draws with an over card. I would likely call. The backdoor draws mean a lot of turn cards will justify aggression. I’m defending a hand this weak because I have the structural advantage (position), and in most cases I’m not going to let this pot go without a fight. ♠
About Flop Textures part 1 part 2 

Saturday, January 05, 2013

Laws of Combat (as it relates to Poker)


Basic Laws of Combat
(as it relates to Poker)

1. You are not superman.
(Don't expect to win every hand)

2. Suppressive fires -- won't.
(Limping in can get you killed)

3. If it's stupid but works, it isn't stupid.
(Luck! Even a Donkey wins a hand now and then)

4. Don't look conspicuous -- it draws fire.
(Drawing attention to yourself makes you a target, too bold or too timid will result in challenges)

5. When in doubt, empty the magazine.
 (Go All-In when you smell fear, yours or theirs)

6. Never share a fighting hole with anyone braver than you are.
(Get out of the pot if bigger stacks attack)

7. Never forget your weapon was made by the lowest bidder.
(Limping in can explode on you)

8. If your attack is going really well, it's an ambush.
(Calling stations usually have something)

9. No plan survives the first contact intact.
(After the flop, all hands change)

10. All five second grenade fuses will burn down in three seconds.
(Holding on to draws usually backfires)

11. Try to look unimportant, because the bad guys may be low on ammo.
(Keep a low profile but play your good hands aggressively against low chip stacks)

12. If you are forward of your position, the artillery will fall short.
(First to act may get you shot)

13. The enemy diversion you are ignoring is the main attack.
(You are being slow played by a better hand)

14. The important things are always simple.
(Don't try to overplay a hand)

15. The simple things are always hard.
(AA doesn't win every hand)

16. The easy way is always mined.
(Catching the flop doesn't mean the Turn or River won't get trapped)

17. If you are short of everything except enemy, you are in combat.
(The less chips you have, the more likely you are to lose)

18. When you have secured an area, don't forget to tell the enemy.
(It's OK to declare victory before the river if you have the nuts)

19. Incoming fire has the right-of-way.
(Get out of the way of aggressive action if you don't have the nuts)

20. No combat ready unit has ever passed inspection.
(Top 10 hands don't always work)

21. If the enemy is in range, so are you.
(You can't avoid the enemy when you are heads-up)

22. Beer math: 37 men times 2 beers each equals 49 cases.
(Chips, you can never have enough of them)

23. Body count math: 3 bad guys plus 1 probable plus 2 pigs = 37 enemy killed in action.
(You must eliminate everyone, limpers and calling stations end up as Collateral damage)

24. Friendly fire - isn't.
(Expect to be attacked by anyone, even friends)

25. Things that must be together to work usually can't be shipped together.
(Most drawing hands don't catch)

26. Radios will fail as soon as you need fire support desperately.
(Your friends can't help you when you need them, no insurance)

27. Anything you do can get you shot -- including doing nothing.
(Being too passive is only slightly worse than being too aggressive)

28. If you make it too tough for the enemy to get in, you can't get out.
(Sometimes it's easy to get pot committed with less than the nuts)

29. Tracers work BOTH ways.
(Being too obvious can get you trapped)

30. The only thing more accurate than incoming enemy fire is incoming friendly fire.
(Your friends will stab you in the back, eventually)

31. If you take more than your fair share of objectives, you will have more than your fair share to take.
(Build your chip stack by making good choices with good cards and steal some pots)

32. When both sides are convinced they are about to lose, they're both right.
(Calling on the river usually means the worst hand could have won with a bet)

33. Professional soldiers are predictable, but the world is full of amateurs.
(You can't bluff a bad player, suck outs happen at the river)

34. Any significant military action will occur at the junction of two or more map sheets.
(After the flop, any street can turn a winning hand into a losing hand)

35. When the pin is pulled, Mr. Grenade is not our friend.
(Going All-In doesn't guarantee you a win)

36. Don't draw fire; it irritates the people around you.
(Playing out of turn will ruin your game)

37. Never tell the Platoon Sergeant you have nothing to do.
(Pay Attention! Looking bored will get you action)