Showing posts with label Bluffing. Show all posts
Showing posts with label Bluffing. Show all posts

Sunday, October 14, 2012

Big Fish - Small Pond or Small Fish - Big Pond



After all, poker is just another Liar's game of "Go Fish". 
http://ljblue.blogspot.com/2010/04/poker-liars-game-of-go-fish.html
The goal is to be the biggest fish in the pond, no matter how many fish are in the pond and AA is usually the biggest fish in any pond. You could look at the Flop, Turn, and River as food to make you an even bigger fish.

The size of the bet could be considered the bait and it takes a big fish to eat lots of bait. Lots of bait tends to attract some fish and they may just be able to grow into a big enough fish to take all the bait. The action on the Flop, Turn and River will help determine when you should just cut your bait and run.

The first one in the pond usually thinks they can be a big fish, but the more fish there are in the pond, the bigger you have to be. You really don't want to be a small fish, like most drawing hands tend to be, in a big pond, like one with many players. You can also relate the size of the splash in relation to the size of the fish and some players really like to splash their chips into the pond. But is it a big fish splashing or a belly flop, both make big splashes?

The size of the pond is important too. Position helps you determine how big you need to be or if you have the potential to grow into a larger fish. I've seen a few dead whales on the beach, so AA isn't a sure thing, especially in a pond with lots of action. If there is only one other fish in the pond, jump in, the water tends to distort the size of the fish anyway.

Monday, July 23, 2012

MISTAKES! I've made a few -- recently!!!

OK. I swear that the cast from The Good, The Bad, and The Ugly, will all sit at my table, sometime. 

I played in the First Annual Hollywood Park Casino Facebook Fan Tournament. Came in late because I was really looking to play some Sit-N-Go games and HPC has the only ones in town. They weren't spreading them because of the Facebook Fan Tournament, so I entered it.

I don't expect much from their tournaments, having played some in the past and even won a couple, but their tournaments are geared to Luck more then skill. Their deep stack tournaments, aren't really; and they also tend to be super fast races where your "M" will go from somewhere around 40 down to about 10 in the first hour.

This one was a little better, with 10,000 starting chips, 25/50 starting blinds and 20 minute levels, you start with an "M" of 200. The Scramble period happened as expected, about level 6, when middle stacks with loose players start trying to build chips. The Minefield happened, also as expected, at about level 11.

I had some good plays, some bad plays, and one ugly play.

I HAVE RULES, AND THEY SERVE ME WELL. 
BUT HERE, I DIDN'T LISTEN TO MY GUT OR ADHERE TO MY RULES!

Golden Rule:  Be Patient! Do not check, call, bet, raise or fold without asking yourself ~ What is this hand’s best possibility to win? Look to the LEFT, that's where the action has yet to come from!
Who is in this hand and what is their play style and stack size? Always try to take the same amount of time to make a decision, call for “Time”, randomly. Randomize Aggression.
  • OK, I BROKE THIS ONE - when I didn't listen to my gut on the last hand I played.
    Got KK, sitting on enough chips to skate into the In-the-Money portion and should have either gone all-in pre-flop, or mucked them when A67 came in on the flop and the chip leader, at my table, made about a half pot sized bet. I didn't believe he was doing anything more than betting an under pair. My instinct said, when I saw my pocket Kings, "hope an Ace doesn't come on the flop". He had A5.
Rule # 1:  Survive! Always try to take the best hand and get heads up with someone or make it expensive for someone to try to complete a draw. Use the Odds, for you and against them!  You can break any rule except the Golden Rule & #1.
  • OK, BROKE THIS ONE ALSO. (same hand, now two rules in play)
    Survive, means, "Get in the MONEY". It's ok to throw away KK or even AA, if you don't have the nuts or your are up against more chips than you have.
Rule #3: Never go all-in on a bluff until the final table and heads-up.
  • BROKE THIS ONE TOO, 'nuf said. Not really a bluff, but, broke it. (Three rules broken on the same hand, who need rules?????)
The Good: Made a couple of timely bluffs, build up chips when able and got lucky once when I got trip Kings, with a 6 vs trip Kings with a 5, and we didn't have to chop.

The Bad: Didn't pay attention by playing out of turn -- twice. One would have doubled me up if I had not played out of turn.

The UGLY: We already talked about that.

All in all, it was a great experience and Hollywood Park Casino has made some nice improvements.

Monday, March 26, 2012

The Four Principles of Poker

From "Action Dan" Harrington

Principle No 1: The Strength Principle
In general, you want to bet your strong hands, check your mediocre hands, and fold (or sometimes bluff) with your weakest hands

That souldn’t be too hard - NOT?
Obviously you want to bet your very strong hands to build a bigger pot when you’re likely to win. With your middle hands you better check because it’s harder to make money when you bet these. Better hands than yours are likely to call or raise, while weak hands probably fold. Folding your weakest hands is quite obvious. Bluffing with your weakest hands might be not so obvious, but then again if the bluff works you’ve gained value from a hand that had none.

Principle no.2: The Agression Principle
In general, aggression (betting and raising) is better than passivity (checking and calling)

Aggressive actions have two possible outcomes:
  1. your opponent could fold to your bet, or 
  2. he could call your bet and you can win at the showdown
Passive actions in contrary have just one, at the showdown

2 options are better than 1.

Principle no.3: The Betting Principle
In general, a succesful bet must be able to do one of 3 things:
  1. force a better hand to fold
  2. force a weaker hand to call, or 
  3. cause a drawing hand to draw to unfavorable odds.
A bet can thus make money in three ways.
  1. If you can chase away a better hand, you won a pot you normally would have lost
  2. If you get a weaker hand to call, you've got more money into the pot
  3. The same goes if you let somebody call a draw at unfavorable odds
     If you don’t think a bet could accomplish one of these things, just don’t bet. 

Principle no.4: The Deception Principle
Never do the same thing all of the time.

This is quite clear. Be surprising, don’t act predictively! In order to be succesful at poker, you need your opponents to keep guessing about your bets.

The Three Principles of Poker

www.onlinefreeplaypoker.com

Playing poker well involves more than knowing which cards beat what. It involves more than memorising the percentages and odds. It involves more than being able to detect tells from changes in someone’s posture, or in the way they glanced at their chips. Understanding the overriding principles of poker is far more important and valuable than being “a good bluffer”. The basic principles of poker override all correct strategies and playing styles.

Here are the principles:

Patience

Patience is the key to successful poker. Whether you are playing in a cash game, or a tournament, you will need this attribute to be a consistent winner. Most hands that you are dealt in poker are not worth playing, and if you start playing trash hands, then your results will usually be trash too.

Occasionally you will be dealt unplayable cards hand after hand. It will seem that you are never going to get any worthwhile cards again, and you will be tempted to play a rubbish hand just because you haven’t played any for a while. Don’t let it get to you. All good players go through stretches where they have bad cards and have to fold, over and over again. Patience is one of the main points that separate the good players from the bad.

Bide your time, and only play hands when your cards and the situation are both right.

Aggression

Once you get the cards that you were waiting for, aggression becomes paramount. It is no good to get dealt AA, if all that happens is that you check and call on each round of betting.

If you have a hand that is likely to be the best, bet! If someone bets first, and you still think that your hand is better than their hand, raise. Get as much money into the pot as you can. Get it all in if your hand is strong enough and your opponent is inclined to play along with you.

When betting with a strong hand you either want to get more money into the pot when someone calls you with a worse hand, or you want to win the pot immediately (which stops a worse hand getting lucky and hitting a card that would beat you).  Sometimes your opponent will call with a worse hand, and then beat you with a lucky card anyway. Don’t let that bother you. As long as you get your money in as a favourite, you’ve played correctly.

Using aggression to get maximum value from good hands is one of the most important principles of poker.

Deception

The deception principle is this: all actions you take must contain at least an element of deception.

It is very important in poker that you don’t allow your opponents to learn exactly how you play. If you are playing Texas Hold ’em and raise to $20 when you have Aces, $18 when you have Kings, $16 when you have Queens, $14 when you have Jacks etc, it won’t take long for your opponents to work out what you are doing.

But if you raise with Aces 85% of the time, and 15% of the time just call or limp, then your opponents can’t ever be completely certain what you have.

Raising the same amount whenever you decide raise also makes it harder for your opponents to work out what you have. Let’s say you decide to raise to $10 about 85% of the times that you are dealt AA, KK, QQ, AK, or AQ, and just call the other 15% of the time. Now it becomes very hard for your opponents to work out what you have. Because you are usually raising with good hands (as you should) but occasionally just calling with exactly the same hands, you make yourself harder to read.

Let’s take the concept a step further. Let’s say you decide on a strategy that involves calling with pocket 2’s through to pocket 10s, and you decide 80% of the time is a good percentage to call. The remaining 20% of the time you raise.

Now even if you opponents knew your strategy exactly, they still wouldn’t know if your raise means that you have AA or just 22. They can’t tell what you have when you just call either, because you might have 44, or you might have AK.

You have made your moves much more difficult for your opponents to read, and anything that makes your opponents’ job harder, is to your advantage.

If you can master the three principles of poker, then you should be the one walking away with the money.

The Two Strategic principles of poker

WinPokerNow.info

Principle 1 – The goal is to earn money. 

The goal of Poker is not playing up to the players but to earn money.

If you’re having fun, note the players around the table and the gains and losses for each. You’ll see that most of the losers are those who play the most games. Keep in mind that some players look for luck, and occasionally find it and their stack will grow until bad luck also finds them, because they are playing too many hands. You want to play against those players that look for luck, but play only the good hands and you will reap rewards from their bad luck.

Why? Because they often engage in more hands, as they have weak cards in hands that will not allow them to beat their opponents.

Principle 2 – Play the good parts 

Ask yourself the question: What differentiates your game than your opponents?

Answer: Your 2 pocket cards. Everything starts from pre-flop action.

You must commit yourself to a hand only if your pockets cards give you an edge over your opponents or a reasonable probability of success.

And psychologically in all this, where is the famous bluff in Poker? Contrary to popular belief, bluffing is rarely used and not even a practice used very much by professionals in Poker, except in heads up play and short handed games. Before talking about psychology, talk about technique and strategy. Continually read about and watch good poker.

Saturday, July 23, 2011

Way Ahead or Way Behind?



How many hands can beat you? What's your position? Who are you up against?

I forgot this concept when I had JJ, in position, recently, in a live ring game. Dealt JJ the hand before and got an easy win. The gods must have been smiling, or smirking, when on the exact next hand I got JJ - again, called a small raise, everyone else folded, so I was heads up against a good, loose aggressive player. The flop went something like 952, rainbow, and he bet about half the pot and I called. The turn was something like a 7, he bets about half the pot, I raise the pot, he re-raises, and I go crazy stupid All-in and get called. He shows QQ, the river is a King.

What was I thinking? I wasn't!
You hold an over pair to the board, but it's not the nuts! The boards not scary, but you could be behind a set, even 2nd or third best set, yet alone the top set. You could be behind the three top pocket pairs that can beat you.
You could be way ahead of any other hand and up against a drawing hand, or NOT.

A "Way Ahead or Way Behind" situation requires the following:
• You are heads up, before or after the flop, and you at least have a pocket pair or paired the board on the flop.
• You do not know whether you are ahead or behind?
• If you are ahead, your opponent has very few outs (typically two or three).
• If you are behind, you have very few outs.

Pot control is the key!
Controlling the size of the pot in your favor is crucial to your success as a poker player. The theory is simple: reduce your losses to a minimum and increase your winnings to a maximum.

When you have hands on the extreme ends of the scale, putting this theory into practice is fairly easy - if you have the nuts, you pump the pot; if you have rags, you fold. According to the theory of pot control, you should be working to maximize your profit in this situation. Only a few of the possible starting hands will have your hand dominated here.

If you automatically fold every single time you're in this situation, you'll lose every pot. The amount you lose will only be equal to that of your preflop contributions. This is a small loss, but a guaranteed one nonetheless.

Before you can decide how to play the hand, you have to figure out which opposing hands are good for it, and which hands are bad for it. Any constant loss is a leak in your game; too many leaks and you'll cease to float.

The players with a hand better than yours will be wanting to extract maximum value from their hands as well. Oftentimes, unless you can discern a very good reason to do otherwise, you want to control the pot, and keep it small by betting and checking. Usually you want to play Small Ball.

Who's bluffing?
Players are less inclined to bluff at a small pot, helping to eliminate the risk of the worse hands stealing the pot away from you. It also allows you to make bluffs and moves with less risk. The smaller the pot is, the less money it takes to make a bluff at it.

Don't get greedy! It will ruin your game!
Your goal is to extract as much, if not more, value from the hands you beat as you give to the hands that beat you. The times you successfully bluff a stronger hand into folding should be enough to render your hand profitable.

The most important concept to remember with a way ahead/way behind hand is that the only players willing to call a large bet will be the players who have you beat. For this reason you want to avoid large bets and large pots. Control the action, control the pot and wait for your spots to punish your opponents.

While "Way Ahead or Way Behind" confrontations are somewhat common, you must be careful to identify them correctly. If your opponent is semi-bluffing, for example, with eight, nine, or more outs, you must play far more aggressively. Only when you can be sure you are in a textbook "Way Ahead or Way Behind" situation can you afford the passive play that typically optimizes your results.

For the most part, poker is not an adrenaline-crazed action game, it's a patience game. The players who are able to control the pots, and play the grind, are the ones who still have chips left when the perfect situation arises.

Play strong, play smart and when you are dealt the nuts
milk it for all it's worth.
http://www.pokerlistings.com/search?searchString=trouble+spots

Thursday, July 21, 2011

Vanessa Rousso on Game Theory


Vanessa Rousso defines game theory and discusses some of it’s applications in poker.

Thursday, July 07, 2011

Learn to play Loose Aggressive - Pre-Flop.

It's also a great way to play against a Loose Aggressive Player.
Professional sports players use drills to improve their game, use this like a drill.

Playing in the DARK. You don't look at the cards, but it looks like you looked at the cards.
It adds randomness to your game and takes away the decision process that can make for weak play.

Table Positions:
Small Blind (1), Big Blind (2), Under the Gun (3), UG+1 (4), Sandwich (5), Mid (6/7), Hi-Jack (7/8), Cutoff (8/9), Button (9/10)

Only 4 real positions at a table, Pre-flop.
Blinds - 1/2 (IN - OUT)
Early - UG/4/5 (IN - OUT)
Middle - 5/6/7 (OUT - IN)
Late - Button,CO,HJ (IN) Stealing

PRE_FLOP Betting by position.

(IN)
Everyone folds to you.
RAISE (DARK)
If Re-Raised, (Dark) Look at one card only. Don't need to look if you can remember the card.
Pairs and A-J, Raise 3X Big Blind
T-8, Raise 2X Big Blind
<8, Raise 1X Big Blind
If Re-raised, look at both cards and play normal.

No one raised, only limpers.

Look at one card only.
Pairs and A-Q, Raise 3X Big Blind
J-T, Raise 2X Big Blind
>T, Raise 1X Big Blind
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.
Look at both cards.
Pairs
AA-QQ Re-Raise to All-IN
JJ-88 Call to 3X Big Blind
<88 Call to 2X Big Blind

AK-AQ, Raise to Pot size
AJ-AT, Call to 1/2 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind

(OUT)
First to bet.
Look at one card only.
A-T Raise to 4x Big Blind
9-8 Raise to 2x Big Blind
<8 Look at both cards, play normal.

Add some randomness to being out of position. Pick a suit like Hearts. If the card you look at is a Heart, look at both of them.

No one raised, only limpers.
Look at one card only.
A-Q Raise to 3X Big Blind
J-2 Look at both cards (Using a Point system, subtract one point for each limper)
=>20 points, Raise to 3X Big Blind
>17 points, Call
<18 points, Fold
If Re-Raised, Look at both cards and play normal.


Raisers and Re-Raisers.

Look at both cards.
Pairs
AA Re-Raise to All-IN
KK-QQ Re-Raise to Pot Size
JJ Call to 1/2 Pot size
TT Call to 3X Big Blind
99-88 Call to 2X Big Blind
<88 Fold

AK-AQ, Raise to 1/2 Pot Size
AJ-AT, Call to 1/3 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind
If Re-Raised, play normal.

Monday, February 14, 2011

Any Hand Will Do?



The Basics.
There are 1326 two card combinations in Texas Hold'em, including suits, 169, not counting suits. Seventy-eight are Pairs (6x13). 20 Broadway (A-10) cards and 16 of them are Suited Connectors.
You should get a pair, once every 17 hands or someone should be dealt a pair once every 17 hands, that's 16:1 that someone has a pocket pair, if you don't have one. The odds are 2.67:1 that your opponent also does not have a pocket pair.
If your two cards are not a pair, but suited, it's still 118:1 that you will not hit a flush on the flop.
You can not make a straight without a 5 or a 10. The 5 and 10 are KEY cards. It's still 76:1 against someone hitting a straight on the flop.

If your two cards are not a pair, you will hit a pair on the flop, 40% of the time or  it is 60% that your opponent did not hit a pair on the flop.

There are two types of hands in Texas Hold'em. A pair or better and a draw to a straight or flush. Every hand played after the flop is a contest between these two types of hands. The draws are broken down to connected cards, gapped cards, suited connectors and suited gaped cards. Anything else isn't worth looking at execpt when you are heads-up.

This is why aggression is so important in Poker, most players do not make their hand on the flop.
In a normal Cash/Ring game, you will most likely be dealt 30 to 40 hands per hour. In Tournament play, deep stack, you should be dealt 30 to 40 hands per hour in the early stages and 25 to 30 in the middle stages, with a full table. In the later stages it could average 30 to 40 hands per hour and up to 50 hands per hour short handed to 60 hands per hour with 3 or less players.

It helps to start with a good hand.
Top 5 hands: AA, KK, QQ, AKs, AQs (26 combinations) can be played from any position. AKs, AQs, usually need to bet 3xBB in early position, 2xBB to 3xBB in middle or late position.  AA, KK, may be best to reverse the betting process. The closer to the button, the more you bet, unless everyone is folding, as if you are trying to steal the blinds. Don't fall in love with AK or AQ, they are still only drawing hands. You will only flop an A or K 33% of the time, but an Ace, King, or Queen, about 50% of the time. You will flop a flush draw only about 10% of the time.
Group 2 hands: JJ, TT, AJs, KQs, AK (29 combinations) JJ, TT, Call in early position and middle position. Can raise in late position to steal the blinds or re-raise a small bet if everyone else has called. AJs, KQs, AK, will flop a straight, flush, or pair about 50% of the time. Call from early position or middle position, raise to steal the blinds or as a probe from late position or call raises if only one other person has raised before you.
Group 3 hands: ATs, KJs, QJs, JTs, AQ (25 combinations) Always see the flop, unless there are several raisers.
Group 4 hands: KTs, QTs, J9s, T9s, 98s, AJ, KQ (38 combinations)
Limp in unless you are on the button.
Middle Low Pocket Pairs: 99, 88, 77, 66 (16 combinations) Call in middle to late position or with less than 3 players.  
Low Pocket Pairs: 55, 44, 33, 22 (16 combinations) Call in late position, or with only 2 or less players in the hand.

Trap hands
Use when you have a really strong hand and someone else has a lesser hand they can’t lay down. The trap is usually sprung by the flop. Any pre-flop 2 or 3 gaped middle cards; like 9-6, 8-5, or small pairs that have hit a set or better.  Only call small bets, if you don’t hit the flop, don’t bet unless in position, must always be played cheaply, fold if not hit on the flop.
Against good players, large bets like 6xBB to 2x pot or more, from late position, when all else have folded, may be a trap with AA,KK, otherwise it’s someone trying to steal the blinds with a weak hand.

Pre-FlopHands
High pairs: (AA, KK, QQ): vary from call to big raise (3x-5x); re-raise 3x the raiser,  re-raise the re-raiser.
KK will flop an over card about 20% of the time, QQ about 33%, each successive lower card about 12% greater than the last.
(AA,KK) Can slow play a tight table or against loose players, but always re-raise the raiser at least 2 times their raise.
(QQ) vary your raises; call, do not re-raise unless heads-up only or the raise was small
Middle pairs: (JJ,TT): Raise 2x,3x, do not call or slow play; raise only, do not re-raise, unless heads-up. TT will see more action and likely to flop possible straight draws, due to being a KEY card.
Mid-Low Pairs: (99, 88, 77, 66): Raise 1x-2x, call small raises, do not re-raise. Likely to flop straight draws.
Low Pairs: (55, 44, 33, 22) Raise 1x-2x in early position, call in Middle to Late Position; Fold large raises.
There is a 10% chance Pairs will make a SET by the river make, 16% for 2 Pair, 1% for a Full House, and about .25% for 4 of a Kind.
AK,AQ,AJ (suited or un-suited): Raise 2x-3x, call small to medium raises, fold to large raises except for heads-up, then call. Good hands to raise in the blinds, but only 1x BB.
AT-A6 (suited): Call all small bets, raise in early position 1x, fold all large bets, except when heads up.
AT-A6 (un-suited): Call all small bets, don't raise or re-raise, fold all large bets, except when heads up. Try to see the flop cheaply. Call in early position, can call small raises if less than 3 other players.
A5-A2 (suited & un-suited); Call all small bets, fold 2x+ raises and large bets, except when heads up. Suited has more options than un-suited. Call suited cards in early position, fold if raised.

Move up a group if someone raises or bets 3x or more before you, unless you are heads-up

KQ-KJ-KT-QJ-QT (suited); bet 2x-3x in any position, call any small bet, check any normal bet or if more than 3 remaining players.
KQ-KJ-KT-QJ-QT (not suited); bet 2x-3x in early position, bet 1x-2x in middle or late position, call any small bet, check any normal bet or if more than 3 remaining players. Fold any large bet.
Any other 19+ hand: (suited), bet 1x-2x if everyone checks, call small bets, fold large bets. (Points)
Any other 19+ hand: (not suited); call small bets, check if possible, fold to large bets
Middle suited connectors: check if possible, bet in late position, call small bets in middle position, fold to large bets. Likely to flop flush and straight draws.
Middle non-suited connectors: check if possible, call small bets in late position, fold large bets. Likely to flop straight draws.
Low suited and non-suited connectors: check if possible, bet in late or middle position, fold any bet if more than 2 remaining players. Likely to be middle or low pair. Great trap hand if a set is made on the river.
Gapped suited cards: Try to keep the gaps to 2 or less. The higher the lead card the better, K-2 can be bet in late position, best to check only; Q-2 check only, fold any other, unless heads-up, then call only small bets. Cards with 1 gap are more likely to hit a flush than a straight. The chance of hitting a straight with 1 gap is the same as any suited connector.
Gapped non-suited cards: Try to keep the gaps to 2 or less. Cards with 1 gap have the same chance of hitting the flop for a straight as any non-suited connector.

Mental Exercise: Remember the last 3 flop textures. The probability is higher of a favorable flop hitting your hand if your hand is the opposite of the previous flops. (Gambler's Fallacy, but you will be surprised at how often it happens)

Saturday, January 22, 2011

The Power of Isolation

The Power of Isolation

The objective of an isolation play is to make a wager big enough that it gets other players to fold, so you can be heads-up against one opponent. An isolation play can be used to isolate a tight player, bluffer, maniac, or a player on a draw. At loose tables, play tighter. At tight tables, play looser. Know who are the other players using the same tactic.

Whether it’s a tournament game or a ring game, Isolation is the key to building your stack. The object is to attempt to limit the field with your premium hands. Loose players use it to bluff or semi-bluff, some over use it. Playing the isolation game is dependent on the ratio of BIG BLINDS to your stack size. You can limit the field with almost anything other than AA or KK, but always make at least a small bet when in position with AA or KK. Slow playing AA or KK can lead to big losses. The optimal situation is to have at least 100 Big Blinds.

The first to bet has the power. Position can change with each street, until heads up.

An A or K or Q will hit the flop 50% of the time or hit by the river 50% of the time. If you don’t have one, someone does. You can almost estimate 10% for each player at the table, including yourself. With 8 players, it’s at least 80% that someone has an Ace, King, or Queen in their hand.

Pre-Flop:
STACK SIZES:
<100BB: You must play small ball and be cautious with most of your playable hands, don't gamble.
IN POSITION:
Play long ball (raises and re-raises) only with your top 10 hands. Try to Isolate one player, but don’t try to push around the chip leader unless you have the nuts.
AA KK QQ must be raised if you are in position, and don’t be afraid to go all-in, do not slow play. Later you can use this to put others all-in when you think you have the best of it or the flop is "B" or less. (see Flop Ratings)
OUT OF POSITION:
Play small ball when you are out of position.
AA KK QQ can be played for a for a hit and run pre-flop, with a check raise or small bet followed by a re-raise if you are raised, regardless of the number of players in the hand.

<50BB: You must play Tight Aggressive. Don’t gamble, but make the other players gamble. Take away their odds. Make it unprofitable to call your bet.
IN POSITION:
Play long ball (raises and re-raises) only with your top 5 hands.
OUT OF POSITION:
Play small ball when you are out of position.

>100bb: Be aggressive, but only in relation to the ratio of other stacks to your stack and position.
If you are the chip leader, you should only bet according to the ratio of stack sizes, not pot size.
IN POSITION:
Always keep the pressure on when you have a playable hand and you are in position.
Switch between small ball and long ball depending on who is in the hand and if you think you are ahead or not.
OUT OF POSITION:
Play according the the pot size until you think you have the best of it, then switch to playing for stacks.
Switch between making probe bets and value bets to disguise your hand. You should only be trying to disguise your hand if you are in the lead and intend to keep it.

Post Flop: About Position: You are either IN or OUT!

3rd Street (the Flop):
Get in or get out. Let the gamblers gamble. If your hand is not good enough to make an isolation play, keep it small and fold to any raises where there are more than two players still in the hand. The more players in the hand, the more likely you will be beat at the river, if you don’t force them out.

4th Street:
The Power of Position reverses at 4th Street (the Turn). You are usually heads-up or three handed at this point.
Power is relevant to the size of your stack (your “Q”) compared to everyone else.

5th Street:
You have what you have. If you weren’t betting the best hand or able to control a weak player, you are toast.

I NEVER BLUFF

Saturday, April 17, 2010

POKER - The Liar's Game of 'Go Fish'.


Remember the good old days as a kid and playing Fish with your brothers, sisters, friends and family?

Poker is the same game, but with a twist.

In the game of Fish, you are looking at cards in your hand and asking someone if they have one. If they do, they have to give all of them to you and if they don't then everyone else playing knows what you have in your hand and can ask for it. In the kids’ version of Fish, you could not lie. You could not ask for cards you did not have and they had to tell the truth. If they had some they would give them to you or tell you to "Go Fish".

Poker, on the other hand, is all about lying. The big difference is that you are not asking what specific cards someone is holding. Poker is a game where players play different ranges of cards. Loose players may play a large range of cards and tight players may play a narrow range of cards, all depending on how much they like to gamble, or how much risk their money is worth.

When you make a bet, you are actually asking a question of your opponents. If you are the first one to bet pre-flop, you are really asking the players if they can beat the range of cards you are representing. That's why poker players are fond of saying, "you don't play the cards, you play the player". No one knows what any one else has. After a time they know pretty much which cards you like to play and how those cards may vary from position to position at the table.

If you are a tight player and everyone knows you are a tight player and you are the first to bet, you are basically telling them, "I have great cards so you had better have a monster hand to beat me". If you are a loose player and every one knows you are a loose player, you a basically saying "I have cards I think have the potential to beat your cards, so you had better have a monster hand to beat me." You tell them this by the size of your bet and how much you believe it is the best hand or can become the best hand.

The game gets interesting according the various types of players you are playing against. Loose players gamble more and tight players gamble less, but both players have to lie from time to time. Loose players lie more, based on the fact that they are involved in lots of hands. But on a percentage basis, a tight player can actually be lying more just by playing slightly more hands.

It's even more interesting when you factor in the probability of hands into the number of liars playing a hand. If the fact that, at a full table, someone will get pocket pairs once every 16 hands, then when a normal 3 times the big blind bet is made and 2 call and one raises, then more than one person is representing that they have pocket pairs, which means that there is at least a better than 50% chance someone is lying. Of course, poker players don't lie, they bluff! They can bluff meekly or they can be an extreme bluffer and bluff often.

After the flop is where the real art of the game comes into play. Each bet then is a series of questions about who has what and who believes what they are being told. If you believe the person who bet first had a good playable hand before the flop, is it still a winning hand after the flop?

Since the experts tell you that most hands miss the flop, then the question is which of those liars with pocket pairs will believe someone hit their hand and now their hand is beaten by a higher pair or a better made hand? And if they weren't lying, can you get them to believe you actually did hit your hand or that you really had a real pocket pair pre-flop and now you have a set or better?

The strength of the truth or lie will come in the strength of the question. And the strength of the question may be masked weakly, by a strong hand in order to get more money into the pot. The question can be asked strongly, by betting more than the other players are willing to risk and scoop up the pot now. Of the two most common types of post flop bets, which is the truth and which is the lie? Is the PROBE BET, usually less than half the pot, really saying, "I have some of the flop, maybe not the top pair, but second pair or the nut straight or a flush draw", the truth? Is the VALUE BET, usually half the pot or more saying, "I think I have the top pair or better", the truth?

That's what makes poker so great. You get to ask the players what they have and they will tell you. It doesn't make any difference if it's the stoic old player that never talks or the brash young player that not only talks but animates the antics of an answer to the world. They do this by folding or betting. They do this by not saying a word, or by saying loudly, many words. But after the silence or the noise, comes the answer in the form of a bet or non-bet.

It usually isn't until you reach the river that you learn who bluffed or who lied and who didn't.

I think I'll start telling people to "Go Fish", more often, then make my bet or non-bet. Which will start to mean, “I have a great hand so let’s go to the river - ALL-IN"!

I NEVER BLUFF

Monday, February 01, 2010

FLOP RANKINGS


Currently reading Every Hand Revealed by Gus Hanson.

If you have every watched poker on TV, you know they don't show every hand played. This makes it hard for new players to learn what hand to play and when to play them and how to play them. One of the chief reasons I think there are more aggressive players in the games than a few years ago. Gus Hanson takes you through most, not every, of the hands he was dealt when he won the Aussie Poker Millions tournament in 2007.

I'm about a third of the way thourgh and it looks like Gus is really only playing in hands he thinks he can get heads up in, unless he has a top hand. Most of the hands he plays are payed aggressively, from any position. The players appear to be less aggressive than you see on TV, which could be missleading, but may be due to not really knowing about the hands he is not in.

Still, it shows how aggression will win pots that would be lost if you didn't try to reduce the field and try to get heads up. Which leads to some thinking about reading the board again and what you are likely up against.

I like to rate the board, especially when I'm not in the hand, and see if I can figure out who has what. I rate flops from A+ to C, because even what some might consider a D type of nothing flop can lead to a monster on the end, but most players aren't going to go to the Turn or River without a hand that has the potential to win, unless you like to gamble or you're a Mental Midget.

FLOP RATINGS
A+
(usually hits someone - can lead to Big Pots)
Royal Flush, (Ace + K-Q-J) +/- gapped
Straight Flush (any+/- gapped
Trips (any)
High Pair (AA-TT) + 1 Broadway card (A-T)

A
(usually hits someone - can lead to Big Pots)
3 Broadway Cards (AKQJT) +/- 2 are Suited or Gapped
2 Broadway Cards + Suited card less than a Ten
High Pair (AA-KK) - NO other Broadway Card
Ace Suited + 1 Broadway card, not suited

B+
(likely to hit more than one player - can lead to Big Pots - but may be 50/50 race)
High Pair (QQ-JJ-TT) - NO other Broadway Card
Middle Pairs (99-88-77-66) + Ace
3 Suited cards
Ace Suited with a card lower than a Ten
Ace non-Suited + 1 Broadway card
2 Broadway cards + 1 card less than a Ten

B
(hits limpers the most)
Middle Pair (99-88-77-66)  + K-Q-J - NO Ace
Ace + Low Pair (22-55)
Pair lower than a Ten + K-Q-J
Ace - non-Suited + Middle Connectors (9876)
J or T + 98 +/- 2 are Suited
3 middle connectors - (9876) +/- gap

B-
1 Broadway + 2 cards lower than a Ten
Low Pair (22-55) with NO Ace

C+
Low Straight (2345) +/- suited or gapped

C
anything else

The Turn and the River can change anything, but the right play on the Flop may cut out the draws that can win on the last two streets.

I NEVER BLUFF

RANKING HANDS AND POINT SYSTEMS

Lets agree that an Ace is the highest card in the deck and is worth the highest points. There are probably as many point systems for poker as there are poker games and the various ways to play them. I think it's best to keep it simple, so I rank the Ace the highest, by about 2 points and the rest at about face value. My point system adds for pairs, connectors and suited cards, since an AA or AK should have a higher value than AT or A9 or A4.

An Ace therefore would be worth 12 points and a K,Q,J,T would all be worth 10.
Since Kings out rank Jacks and Tens, it should really have a higher rank than 10. and giving a higher rank also to Jacks, so we should probably give a one point advantage of Jacks over Tens, which makes a Jack worth 11, Queen worth 12 and King worth 13. Now the Ace should have that 2 point advantage, so I'll give it 15 points.

It's hard to put a value on a pair since 22 will win heads up about 55% of the time and only 12% against a full table and beats AK. Given that a deuce has about a 2 point rank and only 4 points counting both cards, based on face value, and AK would have a value of twenty-eight (15 for the Ace and 13 for the King), we should give a factor to pairs, suited cards and connectors. We'll start a Pair off at 20 points and add a point for card value. We will also add one point for being connected and 2 points for being suited and 3 points if it's connected and suited.

So the lowest pair (22) would equal 22 points and a pair of threes (33) would equal 23 points and a pair of nines (99) would equal 29 points and add one point higher for each broadway card; TT=30 (20+10), JJ=31 (20+11), and QQ=32 (20+12), KK=33 (20+13), and AA=35 (20+15)
22 vs AKs;
AKs = 31 points [(15+13) +1 for the connector, +2 for being suited] vs the 2 deuces @ 22 points.

If you loosly equate it to odds, then AKs would be favored 31/22 or about 1.4:1. (actually 1.409, but a tenth of a point is really no consideration in betting or looking at odds of any kind, not a factor at all, so round up) and KK vs AKs; KK would be favored 33/31 or 1.06:1.
KK vs 22, KK favored 33/22 or 1.5:1

What's all this mean?
Only that you shouldn't bet the farm. At best, heads up you are usually about 49/51, more likely about 60/40 and at worst only a 3:1 dog, using normal odds, and normal hands for All-In bets, and the point system would only show a slight advantage, since it all changes by the river, and you can throw any point system out the window.

Favorite-to-underdog matchup Probability Odds, discounting suitability

Pair vs. 2 undercards (AA vs KQ is only slightly better than 88 vs 34)
83% to 17% or 4.9 : 1

Pair vs. lower pair (AA vs KK about the same as 88 vs 33)
82% to 18% or 4.5 : 1

Pair vs. 1 overcard, 1 undercard (KK vs AQ not much better than 88 vs 97)
71% to 29% or 2.5 : 1

2 overcards vs. 2 undercards (AK vs QJ about the same as 98 vs 76)
63% to 37% or 1.7 : 1

Pair vs. 2 overcards (QQ vs AK and 88 vs 9T)
55% to 45% or 1.2 : 1

Max points are 35 for the AA and minimum is 6 for the 23, 5 at face value, plus 1 for being connected. In a normal counting system, many people will play any hand with 2 cards totaling 18 or higher, which would be an 8 and 10, or any pair. Aggressive players like Daniel Negreanu, will add some connectors and suited cards to their range. Some say any cards that can be connected on the flop, like one or 2 gaps, or even 3 gaps, are connectors. and look for luck to help them with a miracle flop.

This point system adds up to 3 points which lets you reasonably increase your range of cards by giving an 89 a 18 point count becuse it's connected, or 19 points if suited, and 20 points if it's both.

In a normal count a KK would count the same as a TT, where this system gives a better value for KK at 33 points and significally better than the 89 which is only 3 points lower the the normal KK of 20 points.
Now a hand of JJ at 31 points against the 18 to 20 points players normally use would be 31/18 or 1.72:1.

You can use to help decide how much to bet or raise against a normal hand if you end up heads up and in position against the range of hands people play, depending on their position. It makes your hand look stronger, because it is.

Can you use it as a betting tool on the flop?
Look at it compared to the flop rating system: A+, A, B+, etc.
How about betting about 1.72 more than the normal bet? If the normal bet is 3 times the big blind, you could make it a little more than 4.5 times the big blind (3+1.72) if you have a 31 point hand vs a normal 20 piont hand. Pro's seem to like to make normal bets look different, like a $325 bet when $300 is 3 times the big blind or $16,200 when a $15,000 bet is the normal bet.

I NEVER BLUFF

Saturday, October 10, 2009

Bluff or Semi-Bluff in No Limit Holdem? (pt 3)

“Bluffing is a nice word for lying. The cards are going to even out in the end. In poker, the one who lies the best wins.” Chris Anderson

(Part 1) (Part 2)
Bluffing according to the flop

Most poker books say that players miss their hand on the flop. It's more likely that someone may have hit bottom pair or even more likely that a few people are on some kind of draw. Bluffing to epresent a hand is easier as the lack of betting or weak betting progresses toward the button. Also the texture of the board may give someone the opportunity to represent a hand that may have missed most players.

Flops without an Ace

There is an 87% chance that at least one person at a full table has an Ace and a 76% chance that two players at a full table have an Ace. Acutally there is an 87% chance that at least one person has any card you can name and 76% that two players have the same card. That being said, the lack of an Ace on the flop should mean that at least one person still in the hand has an Ace, as an overcard, because many players can not fold any Ace. As the betting moves around from early position players to late position players, a bluff can be represented that someone has paired the board and may have the Ace kicker. A single broadway card, King, Queen, Jack or Ten, can also be represented as many good players will already have mucked hands with high cards and low kickers. When the flop comes and it's 3 cards lower than a 10, if the opponent checks and you check, he is probably thinking you have an Ace, King, or Queen. If one comes, you should bet, even if you have low cards, if you think he will fold often enough for you to win.

Flops with an Ace

Knowing that there is an 87% chance that at least one person is holding an Ace and that there is a 76% chance that two people may have an Ace, as bets progress around the table toward the button, the lack of a bet gives more of an opportunity to represent the Ace that didn't hit someone's hand. Most good players aren't going to slow play even AK when the Ace hits, because there is that 76% chance someone else has an Ace and now may have 2 pair or an Ace high flush or straight draw. Everyone that has read any good poker book know the danger of allowing someone on a draw to get a free card, or even a cheap card, so there should be some betting going on, even a bluff.

Flops with a pair or better

There is only about a 2% chance that someone hit a set on the flop. Someone who did hit the set, may be slow playing the set, depending on how high it is and where they are in the betting sequence. Early position players are more likely to have hit a high set than a low set, so it's more likely they might slow play it. It's not likely that an early position player would represent a set by slow playing, more likely they could make an large bet to represent a bluff, if they have lots of chips. As the betting sequence moves around to the button, the lack of betting or weak bets could give someone the opportunity to represent the set.

There is less than a 1% chance that someone hit a straight or flush on the flop, this makes slow playing a made hand the optimal choice, unless someone has the low end. Here, a check raise, could be a good bluff against poor or weak players, or even good players if the bluff is made by a good player. Poor, weak, and tight players are not likely to make a check raise as a bluff.

A flop with trips on the board, meaning someone may have quads, will usually mean everyone, including the person with quads, is checking or making the minimum bet and only calling. It's more likely that the bets will occur on the turn and river if someone has and Ace or a full house. Probably the one hand that shouldn't have a bluff going, but if you have enough chips and the betting checks to the river, a bluff could be made.

Flops with 3 high cards

Since everyone plays the Broadway cards, it's likely someone hit something. The bluff can be made when someone makes a weak bet, suggesting a hand that can be beat. If there is no Ace on the board, an Ace can easily be represented to suggest the Nut Straight. This is one of the most dangerous bluffs to be made because the board is ripe for a Full House.

Flops with 3 of the same suit

It's about 500 to 1 that someone will hit the flush on the flop. Playing for the flush draw with anything but the Nuts is dangerous, but that's where the bluff comes in. 3 suited cards on the flop is so scary that most bets will usually be minimal, except by the Nut draws. That's where a raise or check raise could win the pot before the turn.

Bluffing against player types

If you are against an opponent who almost always calls, then you shouldn't bluff at all. If you are against an opponent who folds too much, you should bluff frequently.

Aggression Factors (from I Hate Bluffing)

11 = Passive/Passive (CA = Calling Station)

12 = Passive/Aggressive (TA = Tight Aggressive),

21 = Aggressive/Passive (SA = Selective Aggressive)

22 = Aggressive/Aggressive (LA = Loose Aggressive).

3 = Maniac or Mental Midget (MM) How many maniacs are too many at a table?

http://ljblue.blogspot.com/2009/08/i-hate-bluffing.html

Passive Players

Generally the easiest to bluff, but the one you have to give in to if they raise back and sometimes if they even call. Weak tight players are not likely to continue with the hand if they are challanged. Calling Station players have to be bet off the hand with a big bet, if they call, you are going to have to make another large bet in the hopes the Calling Station will fold. Tight players play a tighter range of cards, so bluffing is actually easier, but tight players are easier to bluff. Don't go overboard on bluffing, you still have to pick your spots. Pure bluffs can be profitable against tight player, but have to be abandoned if called or raised. You will usually only be called by players that have a top hand. Aggressive players will be able to steal the blinds, but lose more when they have a good, but not great, hand. Don't play as many drawing hands agains tight players.

Aggressive Players

Aggressive players have to be met with aggression, but are harder to bluff. “In a balance of mutual terror, whoever acts first has the advantage!” The first to bet can sometimes take the pot, unless they are up against a loose aggressive or worse, a Mental Midget. Knowing who the loose aggressive players are and who the Mental Midget is gives the advantage to a Semi-bluff that catches a hand. Aggressive players tend to be poorer players, so a good player is rarely going to bluff an aggressive player. Tighten up on semi-bluffs and losen up on legitimate hands. Against aggressive players, play more drawing hands and do not play loose with marginal hands.
(Part 1)
(Part 2)
"The risk of never challenging is always greater than the risk of challenging", Sun-Tzu's The Art of War.

I Never Bluff

Bluff or Semi-Bluff in No Limit Holdem? (pt 2)


Dan Harrington’s Law on Bluffing: "The probability someone is bluffing when he shoves a big bet into the pot is at least 10%", (until the final table).

(Part 1)
Bluffing Pre-flop

First of all, you should rarely bluff pre-flop, unless you are one of the blinds and only one other player has bet. The only other times to consider a bluff would be at the final table or heads up. Even AA should never be slow played pre-flop, especially since there is usually at least one loose aggressive player at a table and more than one selective aggressive player. It's when there are also one or more poor players that will hold on to top hands all the way to the river that someone with AA needs to make a reasonable bet or raise. Good players aren't going to gamble pre-flop against a full table, unless they are short stacked. AA only wins about 88% of the time heads up and against a full table it only wins about 36% of the time anyway. I love it when Mental Midgets go All-in, pre-flop, on the first hand. Even the Mental Midgets that win, because other Mental Midgets follow suit, tend not to last very long.

Bluffing by Table Type

Loose Tables

Loose tables tend to have many poor players so a good player is rarely going to bluff at a loose table. In loose games, tighten up on semi-bluffs and losen up on legitimate hands. In a loose game, play more drawing hands and do not play loose with marginal hands.

Tight Tables

Tight tables tend to have more good players, so bluffing is actually easier, but good players are going to pick and choose the best time to bluff. Good players are not going to go overboard on bluffing, but there will be better bluffs going on. Pure bluffs can be profitable at a tight table, but have to be abandoned if called or raised. You will usually only be called by players that have a top hand at a tight table. Aggressive players will be able to steal the blinds, but lose more when they have a good, but not great, hand. Don't play as many drawing hands in tight games.

Bluffing by Position

Early Position

Early position hands are just too vunerable, even with good hands, to consider a semi-bluff, unless the table is weak and/or tight. That being said, the opportunity exists to represent a top hand against weak players and/or a tight table. Accepting that the range of hands for early position is mostly the top 5 to 6 hands, you might be able to consider a semi-bluff with some of the other top 10 to 15 hands.

Middle Position

In my opinion, middle position is the worst position at the table. Middle position players are usually sandwiched between the early position top 5 or 6 hand ranges and the late position's pure strength of their position. That does give a good oppertunity to exploit a weakness shown by an early position weak bet and represent a top hand against weak late position players. Against good late position players it may be a good place to occasionally try to steal the blinds.

Late Position

First of all, you have to Semi-bluff less often if you are the last to act and have to opportunity to get a free card, because it's still about the Semi-bluff. Secondly, someone could be sangbagging. It's all about how many are still in the hand and the strength of their bets. Against weak bets, it's a good place to make a play, but analize who is making the bet. Against weak timid players, it's a good place to test their metal. Against good players, it's representing a hand that can beat the board. With 3 or more players still in the hand, someone is sure to have a good hand, but how good. Late position is probably the best place to try Arnold Snyder's "Rochambeau" style or Blair Rodman and Lee Nelson's "Kill Phil" style. Although the button is the place where poor players try to steal the blinds, the cutoff seat just before it and the real stealing position just before the cutoff position, are where the good player try to steal the blinds and/or take down the pot.
(Bluff or Semi-Bluff pt 1)

I Never Bluff

Wednesday, October 07, 2009

Bluff or Semi-Bluff in No Limit Holdem? Part 1



Re-reading "The Theory of Poker" by David Sklansky.

OK, I still hate to bluff, but found out that what I really hate is the 'pure' bluff. A pure bluff is a bet, which if called, has no chance of winning in a showdown. A semi-bluff is a bet with more cards to come. A semi-bluff, when called, may not be the best hand, but has a reasonable chance of becoming the best hand. The main thing to eliminate from your game is the gamble factor, don't be a Mental Midget. There is no semi-bluff you can make on the river, with no cards to come, it's a pure bluff. Pros look for the best opportunity to maximize the value of their hand. That's why a good player is easier to bluff against than a poor player. A good player can recognize when someone may be bluffing, but because a good player will usually only semi-bluff, they can more easily represent a good hand and make it believable. A poor player will just play to the river without realizing that their hand may not be the best, but can't let it go, where a good player can fold when a reasonable bluff has been made. We need to re-evaluate when to make the semi-bluff. Playing too tight by not bluffing at some time in the game only makes your strong hands worth less in pot equity. Don't semi-bluff if you are sure you are going to be called. Betting for value is clearly incorrect when you put more money in the pot with a hand you know to be the underdog. If you think your chances of getting away with the bluff are greater than the pot odds, you should go for it. You should bet if you know the opponent will fold with enough frequency, to make the bluff profitable. It's important that bluffs are random, don't always bluff just because of the pot odds. The weaker you think your opponents hand is, the more likely your bluff will work. The stronger your opponent thinks your hand is, the more likely your bluff will work. The larger the pot, the more likely a bluff will be called.

Randomizing bluffs allows a tight player to take the thought out of the bluff. It also allows both tight players and loose aggressive players to appear to be selective aggressive players. Opponents might be able to outguess a player because they remember patterns of play. Randomizing bluffs forces them to try to outguess an uncontrolled action, which is impossible. Sklansky suggests using a card, like the King of spades as the random trigger. The normal bluffs, combined with a random bluff, are more deceptive. Sklansky even goes farther by using 5 cards which includes all four Jacks. The game he played in this example was lo-ball, like Razz, in which those high cards are generally no good to win with. Using a card in Hold'em that generally doesn't help anyone, may be a good choice. The cards would be added to the number of outs to make the hand look better to an opponent. When the random card appears on the flop, you would bet, even if it didn't help your hand. If the hand fit the board, like for a straight or flush draw, it would appear that it helped your hand. Harrington suggests using a watch with a second hand. When the second hand is between 10 and 12, you could bluff. On a digital watch you could bluff when the last second is a 9 or when it matched one of the flopped cards, duece to nine. Again, only bluff good players who may fold to a bluff and it increases your odds of winning. Even if you lose, your odds are better on the hands that do win, because you are more likely to be called by the second best hand. The opponent can never tell when you are bluffing, because it's random.

In deciding to bluff, first determine the odds of making your hand. Then determine the odds your opponent is getting on the bet. Then you must randomly bluff in such a way that the odds against your bluffing are identical to your opponent's pot odds. If you have a 20% chance of making your hand and your opponent is getting 5 to 1 odds, the ratio of your good hands, 20%, to your bluffs, should be 5 to 1. 20/5 = 4. You should bluff 4% of the time, a ration of 20% to 4% would equal 5 to 1. If there are 10 outs, you would pick 2 unseen cards as the random bluff, to give you the 5 to 1 odds needed. It doesn't have to be exact, but the closer you are to the exact ratio the better. In game theory, when you bluff this way, you take optimum advantage of the situation.

Bluffing against 2 or more players

It's rarely correct to bluff 2 or more players when all the cards are out. The chances the bluff will succeed decrease geometrically with each player in the pot. In most bluffing situations against more than one players the probablilties that each player will fold are not independant. Position and player types have to be factored in because players who might fold in one position might not fold in another. Betting to reduce the field is not a bluff. When there is a caller ahead of you, the caller and the original bettor cannot both be bluffing. When you have a minimum to near-minimum raising hand and the player before you, who has the same standards as you, raises, then his hand is probably better than yours. It takes a better hand to call a raise than to raise a call.

I Never Bluff

Saturday, August 15, 2009

I Hate Bluffing



Bluffing ----- do you really need to bluff?
I hate bluffing and have always hated bluffing. I am currently reading Poker Wizards by Warwick Dunnett. The section with Chris "Jesus" Ferguson, one of my favorite players to watch, talks about the need to bluff.
Ferguson writes, "If I never bluff, my opponents are going to figure that out and only call me when they have a hand that they think can beat me. Therefore, I am really losing money with my good hands because I only get called when I am beaten. If I bluff too often, I will get called too often, and end up losing more money with my bluffs than I make from my good hands".

OK......So we'll look into Bluffing..........Maybe?

Reasons to Bluff are the same as the reasons to raise.
Reduce the number of players in the hand and/or Steal the Blinds. Generally good players will rarely bluff, unless the table is tight.

Player classifications prior to the first hand being dealt.
Rate each player as a 1 (Passive) or 2 (Aggressive).
After a few hands see if the classification still holds and then sub-classify them, which will give you an aggression factor.

Aggression Factors
11 = Passive/Passive (CA = Calling Station)
12 = Passive/Aggressive (TA = Tight Aggressive),
21 = Aggressive/Passive (SA = Selective Aggressive)
22 = Aggressive/Aggressive (LA = Loose Aggressive).
3 = Maniac or Mental Midget (MM) How many maniacs are too many at a table?

See if the maniac stays true to form or was really an aggressive type that got some great hands early in the game. There are many Mental Midgets in fast card room tournaments and on-line play, they have no respect for the game.

Clothing, mannerisms, boisterous talking, or no social interaction can give a clue as to the type of player. How they stack their chips, play with their chips, splashing, forcefulness in betting movements, or mucking their cards can also give a hint as the the type of player.

Bluff Poker
Harrington’s Law on Bluffing: “The probability someone is bluffing when he shoves a big bet into the pot is at least 10%”, (until the final table).
The probability of bluffing may be based on position, relative to the number of players at the table and the number of players in the pot. The "Button" and "Cutoff" players could have a 90% probability of bluffing, if there are no other players in the hand and decreasing 10% for each player before them in an unraised pot and another 10% if the pot has been raised. If it's been re-raised, the chance that someone is bluffing could be down to less than 10%.

Passive/Passive (11) players are not likely to bluff at any time. If they do bluff pre-flop, they are likely to muck the hand to any bet.
Maniacs or Mental Midgets (3) could bluff at any time. They are not likely to make it to the second round unless they get lucky. They will usually make a very large bet or go All-in from Early Positions and any position if no one else is in the hand before them.

Pre-flop bluffing probability
Early Positions
Aggression factor............12..21..22

.........................(UG) 10% 20% 30%
.........................(4th) 20% 30% 40%
.........................(5th) 30% 40% 50%

Middle Positions
Aggression factor..........12..21..22
......................(6th) 40% .50% 60%
......................(7th) 50% 60% 70%

Late Positions
Aggression factor...........12..21..22
..........(8th/Raising)....60% 70% 80%
.........(Button/Cutoff).. 70% 80% 90%
........(Blinds)............ 70% 80% 90%
Reduce 10% for each caller and another 20% if someone raised.

Post-flop bluffing probability
The more players in the hand, the less likely anyone is bluffing, unless its the chip leader or a short stack or of course the Mental Midget.

Aggression factor....... 12.. 21.. 22
Early Positions.......... 10% 20% 30%
Middle Positions........ 20% 30% 40%
Late Positions........... 30% 40% 50%
Reduce 10% for each caller and another 20% if someone raised.

Pre-flop bluffing:
Early Positions (UG) Under the Gun, 4th and 5th positions.
The UG & early position raising more than the standard 3 times the big blind is more likely to be a bluff. They would most likely slow play or make a normal raise with Top 10 hands. They are likely to just call or raise more than 3 times the big blind with Type 3 or 4 hands. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked. Even Mental Midgets are not likely to over play the top 10 hands, but any other hand is open season for a large bet. The most likely hands for them to bluff are middle to low pairs and middle connectors or any suited Ace with a middle to low card.

Middle Positions (6th/7th)
Middle Position payers could be playing the top 15 hands normally but bluff lesser hands if no one is in the hand before them. Middle Position players are more likely to be squeezed between good hands if they are not first to bet. They are more likely to get trapped in a difficult situation, when you are trying to call a bet by a player in Early Position, but are getting raised or have a very real threat of being raised by another opponent in Late Position. This is dangerous because you may be wanting to slow down the action when you are holding a marginal hand or are wary of your opponent acting behind you in Late Position, but the Early Position player is either too aggressive or has a good hand himself and is forcing you to commit more chips to the hand. Middle Position may be the hardest place to try a bluff.

Late Positions (8th-Raising/Button/Cutoff)
Late Position players are only limited by how many players got in the hand before them and if anyone raised. With no raises and everyone else mucking, they can easily bluff with just about anything, especially if the blinds are weak players. If there are a few callers they can raise with almost any of the top 20 hands. If the pot was raised with a standard raise, they are likely to bluff only if there are weak callers and the raiser is a loose aggressive player or a Mental Midget.
Blinds
It's amazing to me how irate aggressive players become if someone raised their blinds. The more irate they are, the more vocal they are, the more likely they are bluffing or pretending, because they have a strong hand, especially if there is only one or two players left in the hand.

Post-Flop bluffing
Scare cards are likely to induce bluffing if either no one has bet or the Loose Aggressive or Mental Midget thinks no one has caught anything and wants to represent a nut hand. The more players in the hand, the less likely someone who bluffs is going to succeed.

Early Positions (1st, 2nd and 3rd positions)
Early Position raising more than 2 times the pot is more likely to be a bluff. They would still more likely slow play or make a normal raise with a set or higher. They are likely to just call or raise half the pot with top pair or a nut draw. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked.
Even Mental Midgets are not likely to over play a set or higher, but any other hand is open season for a larger bet. The most likely hands for them to bluff are middle to low pairs but representing top pair or nut draws with an Ace or King on the board.

Middle Positions (4th, 5th, 6th & 7th positions)
Middle Position payers are still vulnerable to being squeezed out but a bluff here could cause good drawing hands to fold. This may also be the best place for those Mental Midgets to attack if players before them are checking.

Late Positions (8th-Raising/Cutoff/Button)
Most likely to make a play if there are few still in the hand and everyone checked to them. May be a good place to bluff if someone made a small bet and it looks like the rest will fold.
The goal is to put the pressure on, by getting heads up with a good hand against a weak player, the winning hand against a good but second best hand or challenge the Mental Midgets.

Final Table
This is where bluffing becomes a fine art. Now you are in the money and it's all about finishing as high as you can. The chance that someone is bluffing goes anywhere from 30% to 60%, increasing by another 10% according to the type of player you are against and your stack size relative to the average stack size. It's still going to be determined by the amount of the bet or raise in relation to the flop. If the bet or raise is un-reasonable, because the flop doesn't look like it helped anyone or the board is scary, then either someone is bluffing or they have a hand that can be beat at the river. It's rare that a bluffer will fire two bluffing bets (bullets), like a raise and re-raise or raising the flop and turn, with absolutely nothing. But, if it's going to happen, it will happen at the final table, at least once.
"I Never Bluff"