Showing posts with label Texas Holdem Poker. Show all posts
Showing posts with label Texas Holdem Poker. Show all posts

Tuesday, October 15, 2013

A day at the Gardens: Hawaiian Gardens Casino CA


I've played at most of the card rooms in the LA area; Hollywood Park, Hustler, The Bike, Commerce, even Crystal.
If I had to rank them I'd probably give Commerce Casino a slight edge over The Bike, and then Hustler over Hollywood Park then finally Crystal Casino. Haven't played at Normandie yet, but from what I hear, I would put it slightly over Crystal.
I've been looking for more Sit and Go games and Omaha games, in my price range, and heard they had some at Hawaiian Gardens Casino. Hollywood Park advertises Sit and Go's but I have yet to see one as they keep saying they don't have enough dealers. The Bike and Commerce have them during their big tournaments, but not normally. None of the other local casinos offer them.
I tried a couple of the Sit and Go tournaments at Hawaiian Gardens. They have a couple of formats. A 6 max that pays the top 2. A 9 to 10 handed single table that pays half the table and a 3 table shoot out.
They are all turbo games, 10 min rounds, fast and more gamble in them than skill, but a fun game. I played my first shoot out a week or so ago, busted out midway in a it.
This week I wanted to try the 6 max, but it wasn't starting for another couple of hours, but they had a single table Sit and Go for $175 which payed the top two. Again it's a turbo, 10 min rounds and 1500 in chips, so it's fast. Threw away a couple of marginal hands, out of position, didn't really get any playable hands that weren't already family pots by the time it got to me. Finally got a monster, AA, two from the UTG position, I'm kind of short stacked, only about 12 big blinds, so I'm sandwiched anyway, so I just called a min raise (my first mistake), and two others called. There's 5 in the pot and the flop comes like 9,5,4, and I raise the pot (my second mistake). The cutoff raises all-in, he just barely has me covered, everyone else folds, I call, (my final mistake). The turn and river are no help to either of us, he shows 44 and cracks my AA and I'm out.
Chance are if I would have gone All-in pre-flop, he would have called anyway since we were both needing chips.
So I look around at some of the cash games going on. Most look like they are good games. I like No Limit and Pot Limit and Omaha 8, but my favorite is Pot Limit Omaha. Most of the local casinos don't' have one that fits my pocket book, but they have one here with a $100-$200 to buy-in and $1-$2 blinds. They had a seat open so I jump in.
OK, they are playing $2-$4 blinds because they all decided to raise them, but if I only wanted $1-$2 blinds they would accommodate  Not my favorite stack ratio now that it's instantly depleted 50$, but I decide to play at $2-$4. They have some real action players, so my normal game should do quite well. In fact I won the first hand I played and got a fair sized pot. Played a couple of other hands along the way, but didn't get any favorable flops. Some of them liked to run it twice in an All-in bet, not my cup of tea, don't really see the point of a 50% tie over a 33% win ratio. The game was going ok for an hour or so, a couple of players busted out and bought back in and a couple of players busted out, left, and others joined.
One of the players who joined was another old fogy. Most of the players know him, as the players here often know each other. This one didn't want to play $2-$4, so after hemming and hawing about it, they changed to $1-$2, but wanted a $5 bring in on the next bet or call, which was kind of OK, but he didn't really sound too happy about it.
The game was kind of up and down as far as action now. The action players would raise pre-flop almost every hand, I won a few and lost a few, but still liked the game. The only misstep was when I raised hands instead of calling post flop without the nuts. I fixed that leak after my stack was down 50%. Some of the players were starting to cash out or bust out and no new players were on the board, so after we were down to 4, the table broke. A couple of the players, including the old fogy, decided to go to the Commerce, said they were going to play a proposed PLO game, they already had some signed in as "interested". Just in time for the Sit and Go Shootout here. I came out with a slight profit in the Omaha game.
This will be one of my games to play in the future.

The Shootout was looking kind of slim, but Tina, the tournament boss said it should fill up nicely. About 10 minutes after it was supposed to start, each table had only about 4 to 5 sitting, looking kind of ify, but after about 10 min, we filled up. One of the players at table 1 had won the 2 earlier Sit and Go's, was getting kind of loaded, and busted out early. I was in about the middle of the pack at table 2, had 5 left and 2 were already short stacked. I decided not to play anymore hands to get to the final table, but I got a couple of good ones, one was Ten/Ten, won that round, another KQ, flopped the Q, won that one. Finally the 2 short stacks busted out and we broke for the final table.
Stacks were reformatted to the beginning of the tournament, we started at $1500 with $25/$25 blinds and 10 min rounds again. I must have gotten AK about 4 times in the game, won some pots. We were down to 5 players again and I was 2nd in chips. Busted one player out and now the chip leader, though not by much. Another player busted out and we were down to 3. Forth place paid $110, so now I was in the money and 3rd place paid about $350. Another player busted out and we were down to 2 with the chip lead see-sawing back and forth due to the blinds increasing. Each hand was more of a gamble and there really no skill going now. Most of my hands have been good, at least one face card with a middle kicker, only had to throw one low hand away, 2-3ns. Every hand now is All-in and after a couple rounds where my opponent folded, I finally won and came in 1st, paid $656, not bad for a $70 entry, which helped set off the $175 I lost in the first Sit and Go.
I think the PLO games at Hawaiian Gardens will be financing my Sit and Go's, and some of the other deep stack tournaments I plan on playing.

Saturday, January 05, 2013

Laws of Combat (as it relates to Poker)


Basic Laws of Combat
(as it relates to Poker)

1. You are not superman.
(Don't expect to win every hand)

2. Suppressive fires -- won't.
(Limping in can get you killed)

3. If it's stupid but works, it isn't stupid.
(Luck! Even a Donkey wins a hand now and then)

4. Don't look conspicuous -- it draws fire.
(Drawing attention to yourself makes you a target, too bold or too timid will result in challenges)

5. When in doubt, empty the magazine.
 (Go All-In when you smell fear, yours or theirs)

6. Never share a fighting hole with anyone braver than you are.
(Get out of the pot if bigger stacks attack)

7. Never forget your weapon was made by the lowest bidder.
(Limping in can explode on you)

8. If your attack is going really well, it's an ambush.
(Calling stations usually have something)

9. No plan survives the first contact intact.
(After the flop, all hands change)

10. All five second grenade fuses will burn down in three seconds.
(Holding on to draws usually backfires)

11. Try to look unimportant, because the bad guys may be low on ammo.
(Keep a low profile but play your good hands aggressively against low chip stacks)

12. If you are forward of your position, the artillery will fall short.
(First to act may get you shot)

13. The enemy diversion you are ignoring is the main attack.
(You are being slow played by a better hand)

14. The important things are always simple.
(Don't try to overplay a hand)

15. The simple things are always hard.
(AA doesn't win every hand)

16. The easy way is always mined.
(Catching the flop doesn't mean the Turn or River won't get trapped)

17. If you are short of everything except enemy, you are in combat.
(The less chips you have, the more likely you are to lose)

18. When you have secured an area, don't forget to tell the enemy.
(It's OK to declare victory before the river if you have the nuts)

19. Incoming fire has the right-of-way.
(Get out of the way of aggressive action if you don't have the nuts)

20. No combat ready unit has ever passed inspection.
(Top 10 hands don't always work)

21. If the enemy is in range, so are you.
(You can't avoid the enemy when you are heads-up)

22. Beer math: 37 men times 2 beers each equals 49 cases.
(Chips, you can never have enough of them)

23. Body count math: 3 bad guys plus 1 probable plus 2 pigs = 37 enemy killed in action.
(You must eliminate everyone, limpers and calling stations end up as Collateral damage)

24. Friendly fire - isn't.
(Expect to be attacked by anyone, even friends)

25. Things that must be together to work usually can't be shipped together.
(Most drawing hands don't catch)

26. Radios will fail as soon as you need fire support desperately.
(Your friends can't help you when you need them, no insurance)

27. Anything you do can get you shot -- including doing nothing.
(Being too passive is only slightly worse than being too aggressive)

28. If you make it too tough for the enemy to get in, you can't get out.
(Sometimes it's easy to get pot committed with less than the nuts)

29. Tracers work BOTH ways.
(Being too obvious can get you trapped)

30. The only thing more accurate than incoming enemy fire is incoming friendly fire.
(Your friends will stab you in the back, eventually)

31. If you take more than your fair share of objectives, you will have more than your fair share to take.
(Build your chip stack by making good choices with good cards and steal some pots)

32. When both sides are convinced they are about to lose, they're both right.
(Calling on the river usually means the worst hand could have won with a bet)

33. Professional soldiers are predictable, but the world is full of amateurs.
(You can't bluff a bad player, suck outs happen at the river)

34. Any significant military action will occur at the junction of two or more map sheets.
(After the flop, any street can turn a winning hand into a losing hand)

35. When the pin is pulled, Mr. Grenade is not our friend.
(Going All-In doesn't guarantee you a win)

36. Don't draw fire; it irritates the people around you.
(Playing out of turn will ruin your game)

37. Never tell the Platoon Sergeant you have nothing to do.
(Pay Attention! Looking bored will get you action)

Sunday, November 25, 2012

Poker Rules Of Engagement


1. Bring an ACE. Preferably, bring at least two Royalty cards. Bring all of their friends who are connected to Royalty.
2. Anything worth betting on is worth a raise. Aggression is cheap. Passiveness is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your image is predictable, you're probably not raising enough nor using position correctly.
5. Move away from your attacker. Distance is your friend(Unless you have him out gunned, then draw him in for the kill.)
6. If you can choose what to bring to a shootout, bring an ACE and a friend of Royalty.
7. Ten years from now, no one will remember the details of the game, hand, or tactics. They will only remember who won.
8. If you are not betting, you should be observingcounting stacks, and tagging opponents.
9. Aggression is relative. This is a BIG one. (Most aggressive action will be more dependent on "pucker factor" than the inherent validity of the hand)
10. Use a position tactic that works every time.  (All skill is in vain when an big stack thinks you are weak)
11. If you are unsure of a course of action, do not attempt it. Timidity is dangerous, better to enter with boldness. The end is everything.
12. Always Lie; Conceal your intentions. Cultivate an air of unpredictability. 
13. Always have a plan and have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
15. Do not give comfort or information to the enemy.
16. Don't drop your guard.
17. Challenge. The risk of never challenging is always greater than the risk of challenging.
18. Create Fear. If your opponents aren’t sure what attacking you will cost, they will not want to find out.
19. Do not fight the LAST battle: Use Guerrilla Warfare of the Mind.
20. If you have the opportunity to eliminate your opponent, you must do it. It is the rule in war!
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Everyone has a weakness. Find it and exploit it. 

Sunday, October 14, 2012

Big Fish - Small Pond or Small Fish - Big Pond



After all, poker is just another Liar's game of "Go Fish". 
http://ljblue.blogspot.com/2010/04/poker-liars-game-of-go-fish.html
The goal is to be the biggest fish in the pond, no matter how many fish are in the pond and AA is usually the biggest fish in any pond. You could look at the Flop, Turn, and River as food to make you an even bigger fish.

The size of the bet could be considered the bait and it takes a big fish to eat lots of bait. Lots of bait tends to attract some fish and they may just be able to grow into a big enough fish to take all the bait. The action on the Flop, Turn and River will help determine when you should just cut your bait and run.

The first one in the pond usually thinks they can be a big fish, but the more fish there are in the pond, the bigger you have to be. You really don't want to be a small fish, like most drawing hands tend to be, in a big pond, like one with many players. You can also relate the size of the splash in relation to the size of the fish and some players really like to splash their chips into the pond. But is it a big fish splashing or a belly flop, both make big splashes?

The size of the pond is important too. Position helps you determine how big you need to be or if you have the potential to grow into a larger fish. I've seen a few dead whales on the beach, so AA isn't a sure thing, especially in a pond with lots of action. If there is only one other fish in the pond, jump in, the water tends to distort the size of the fish anyway.

Monday, July 23, 2012

MISTAKES! I've made a few -- recently!!!

OK. I swear that the cast from The Good, The Bad, and The Ugly, will all sit at my table, sometime. 

I played in the First Annual Hollywood Park Casino Facebook Fan Tournament. Came in late because I was really looking to play some Sit-N-Go games and HPC has the only ones in town. They weren't spreading them because of the Facebook Fan Tournament, so I entered it.

I don't expect much from their tournaments, having played some in the past and even won a couple, but their tournaments are geared to Luck more then skill. Their deep stack tournaments, aren't really; and they also tend to be super fast races where your "M" will go from somewhere around 40 down to about 10 in the first hour.

This one was a little better, with 10,000 starting chips, 25/50 starting blinds and 20 minute levels, you start with an "M" of 200. The Scramble period happened as expected, about level 6, when middle stacks with loose players start trying to build chips. The Minefield happened, also as expected, at about level 11.

I had some good plays, some bad plays, and one ugly play.

I HAVE RULES, AND THEY SERVE ME WELL. 
BUT HERE, I DIDN'T LISTEN TO MY GUT OR ADHERE TO MY RULES!

Golden Rule:  Be Patient! Do not check, call, bet, raise or fold without asking yourself ~ What is this hand’s best possibility to win? Look to the LEFT, that's where the action has yet to come from!
Who is in this hand and what is their play style and stack size? Always try to take the same amount of time to make a decision, call for “Time”, randomly. Randomize Aggression.
  • OK, I BROKE THIS ONE - when I didn't listen to my gut on the last hand I played.
    Got KK, sitting on enough chips to skate into the In-the-Money portion and should have either gone all-in pre-flop, or mucked them when A67 came in on the flop and the chip leader, at my table, made about a half pot sized bet. I didn't believe he was doing anything more than betting an under pair. My instinct said, when I saw my pocket Kings, "hope an Ace doesn't come on the flop". He had A5.
Rule # 1:  Survive! Always try to take the best hand and get heads up with someone or make it expensive for someone to try to complete a draw. Use the Odds, for you and against them!  You can break any rule except the Golden Rule & #1.
  • OK, BROKE THIS ONE ALSO. (same hand, now two rules in play)
    Survive, means, "Get in the MONEY". It's ok to throw away KK or even AA, if you don't have the nuts or your are up against more chips than you have.
Rule #3: Never go all-in on a bluff until the final table and heads-up.
  • BROKE THIS ONE TOO, 'nuf said. Not really a bluff, but, broke it. (Three rules broken on the same hand, who need rules?????)
The Good: Made a couple of timely bluffs, build up chips when able and got lucky once when I got trip Kings, with a 6 vs trip Kings with a 5, and we didn't have to chop.

The Bad: Didn't pay attention by playing out of turn -- twice. One would have doubled me up if I had not played out of turn.

The UGLY: We already talked about that.

All in all, it was a great experience and Hollywood Park Casino has made some nice improvements.

Monday, March 26, 2012

The Two Strategic principles of poker

WinPokerNow.info

Principle 1 – The goal is to earn money. 

The goal of Poker is not playing up to the players but to earn money.

If you’re having fun, note the players around the table and the gains and losses for each. You’ll see that most of the losers are those who play the most games. Keep in mind that some players look for luck, and occasionally find it and their stack will grow until bad luck also finds them, because they are playing too many hands. You want to play against those players that look for luck, but play only the good hands and you will reap rewards from their bad luck.

Why? Because they often engage in more hands, as they have weak cards in hands that will not allow them to beat their opponents.

Principle 2 – Play the good parts 

Ask yourself the question: What differentiates your game than your opponents?

Answer: Your 2 pocket cards. Everything starts from pre-flop action.

You must commit yourself to a hand only if your pockets cards give you an edge over your opponents or a reasonable probability of success.

And psychologically in all this, where is the famous bluff in Poker? Contrary to popular belief, bluffing is rarely used and not even a practice used very much by professionals in Poker, except in heads up play and short handed games. Before talking about psychology, talk about technique and strategy. Continually read about and watch good poker.

Tuesday, February 14, 2012

Limping & Sun-Tzu



I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.

Masking strength with weakness is to be effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline, 
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength.
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve.
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with-active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks; numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness- .

Water shapes its course according to the nature of the ground over which it flows;
the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.

Saturday, January 28, 2012

Binion's $100 Daily Deep Stack PF & UF



The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binions and the Golden Nugget Casino.
Binions deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility


Patience vs Speed & Utility


https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill

The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how ofter they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up6

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.


UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.




I NEVER BLUFF



Friday, August 21, 2009

Harrington's inflecton points (Zones) are too conservative.


Harrington's Zones
Green Zone 20+ Big Blinds
Yellow Zone 10-20 Big Blinds
Orange Zone 10 Big Blinds
Red Zone 5 Big Blinds
Dead Zone 3 Big Blinds

Bluesbuster's Zones
Blue Zone 50+ Big Blinds
Green Zone 40-50 Big Blinds
Yellow Zone 30-40 Big Blinds
Orange Zone 20-30 Big Blinds
Red Zone 10-20 Big Blinds
Dead Zone 10 or less Big Blinds

Look at what it takes to make any meaningful bet and we aren't talking about rebuy phases in tournaments.
Poker players are more aggressive now, thanks to the internet and poker on TV. If you have a decent hand and even slow play the flop, you are likely to have to call one raise, which means you have at least 3 BB bets in the pot. If your hand holds up after the flop, and you want action, the pot now has 6 to 8, or more, BB bets in the pot. If you check, it's unlikely to be checked all around, you hope, so at least half the pot will be bet, which means another 5 to 6 bets, so now you are into the pot for 8 to 10 bets before the turn.
If your hand is still the top hand or you have a great draw and you want to stop others from betting, you are going to at least bet the pot, so that's another 10 bets, more if you get called by someone who hit something or is also on a draw to one of the nuts, then you have to look at their stack size relative to yours.
Are you already down to half your stack, or even 25% of your stack?
If they are the Loose Aggressive type and still have lots of chips, like 2 to 3 times what you have, they could push and catch their card on the flop, because at this time, most are playing anything if they have a 3:1 or better chance of winning. If they are Selective Aggressive, then they must have something or they wouldn't have gone this far and if they are Passive Aggressive or a Calling Station, you may really be the underdog and way behind.

Harrington's Red Zone @ 5x BB and Dead Zone at 3x BB are really both the same. You have to go All-In to bet and are likely to be called. You can't wait for the blinds because the BB is 1 bet the SB is really 1 bet, so you are easily down to 3x BB or only 1 bet left in either case.
If you have less then 10 times the BB, you are going to be all-in the next time you get a half way decent hand. So 10 times the BB is my Dead Zone. 10 to 20 times the BB is my Red Zone because all you have are enough chips for 2 decent hands and not enough for any marginal hands.
Harrington's Orange Zone @ 10 times the BB is critical, you're really on life support at this time. No one will take any bet seriously if you had a decent hand, You would have to bet at least 3x BB on the flop to limit the field, so you are down to possibly half your stack preflop. On the flop, if you made a hand, top pair or better and have to slow play it and are likely to have to bet 25% to 50% of the pot if anyone bets, so you are All-In now, because on the turn if you have to fold, you end up at the Dead Zone anyway.
20 to 30 times the BB is my Orange Zone because you can play a little or wait a little, but you only have 15 to 20 rounds left if you never bet, before being blinded out. In some tournaments, that's the starting point.
Harrington's Yellow Zone @ 10 to 20 times the Big Blind only gives you at the most 15 rounds to get a decent hand and any marginal hands played, and folded, leave you in the Dead Zone.

You need 30 to 40 times the BB to really have a chance to use any skill, so that would be my Yellow Zone. However, if 40 times the BB is on the low end of the stack size for the table you're at, your bets may not be able to put any pressure on the bigger stacks, especially if they are the Loose Aggressive types.
You must have some sort of aggressive posture to play poker and win. A Loose Aggressive player may need to have more than 40 times the BB to be effective. Almost any table you are at will have a fairly high percentage of weak or poor players and likely to have at least one Mental Midget, someone who will go all-in with 8-2 on a bluff ,when they aren't even close to being short stacked.

I have a Blue Zone. It's 50 or more times the Big Blind. This means you are likely to be one of the chip leaders and can kind of bully your way around the table if you want to. You can switch gears when you want to and be more Loose Aggressive when you want to. It's still 'All Things in Moderation' when switching gears.
One of my favorite ways to switch gears is randomly. Probably the most important thing I learned from reading Dan Harrington's books, using the clock or a watch with a second hand. If you normally raise in certain situations, look at your watch, or your neighbors watch, and when the second hand is at around 12 or less seconds to the hour, do the opposite or make more or less of a bet. That means 20% of the time you are doing something different than you normally do. You could use that switch to remain in the same playing style for a certain number of hands, just don't end up being predictable. There are many ways to introduce randomness into your game, be creative.

These Zones are dependent on how your stack compares to other stacks at the table and even the overall chip count for the tournament. You could be in the Yellow Zone and be the chip leader at the table or the short stack at the table. Either one is going to affect your playing style. These zones could change radically when there is an Ante involved.
I Never Bluff