Thursday, March 15, 2012

The Peter Principle and Poker


The Peter Principle and Poker
@Flop Turn River
 For those of you who aren't familiar with it, the peter principle states that, "successful members of a hierarchical organization are eventually promoted to their highest level of competence, after which further promotion raises them to a level at which they are not competent." I think that this often applies to poker.

These types of stories seem way to common. Person X starts w/ a $100 initial deposit and quickly builds it up to $300 or so playing $10 NL. They then move up to $25 NL...all goes well and their bankroll swells to $1000 dollars. They, again, promote themselves to $50 NL and things go great! Their bankroll soars to $3000 and they are running hot. Then, they move up to $100 NL and...Disaster. They are getting stacked left and right. Their monsters never get paid off and their bankroll is decimated. Soon they have dropped 2/3 of their buy in and are faced with either dropping down a level or busting out completely. Now their ego comes in and tells them that they shouldn't drop down as they are "too good" for these limits etc. Before they know it they are broke and forced to grind it out w/$50 at 10 NL again.

I think that this is a situation where a poker player falls victim to the peter principle. In effect, he continues to promote himself up levels too quickly when he has not played enough hands at that level to truly judge his competence. This is worsened by the fact that he or she could simply be running hot at a level where they are not truly skilled enough to play at and when his or her game is full of leaks. Once they reach a level at which they are not competent their ego refuses to let them back off and plug leaks at the low limits and destroys them completely.

To avoid the peter principle, I suggest getting software like poker tracker and track the number of BB won per 100 hands over 30K hands or so. This will give you a great idea of whether or not you are truly beating the game. I also suggest not immediately moving up to a new level when you have the right bankroll to do it. Play a certain number of hands in each level and observe the other games before you move up. Put the oppents hands into PT and see how they play. Know what you are up against and choose your games wisely! Think of this as getting reconnaissance on the other players. Poker is a game of information and the more you have the easier it is.

In closing, Don't fall victim to the peter principle. Know your skill level, know your opponents, know your limits and don't move up just because you have a nice bankroll.

Another view comes from @CardSharp
“In a hierarchy, every employee tends to rise to his level of incompetence” - Dr. Lawrence Peter, The Peter Principle
“In a cardroom, every player tends to move up until he can no longer beat the game”.

Any plan for your poker career must insure that your skills increase at a rate adequate to keep up with the stakes you are playing. If your plan doesn’t account for this, it is doomed to failure.

Conservative Bankroll Management

I've chosen to call the process of managing your career such that you stay in games you can beat “Conservative Bankroll Management” but it could just as easily be “Conservative Poker Career Management” - that’s just not as catchy. In any case, here’s what I believe you have to know and do to avoid the Peter Principle trap:
@In Defense Of Grinding - The ‘Peter Principle’ And Poker

Tuesday, February 14, 2012

Limping & Sun-Tzu



I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.

Masking strength with weakness is to be effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline, 
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength.
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve.
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with-active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks; numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness- .

Water shapes its course according to the nature of the ground over which it flows;
the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.

Saturday, January 28, 2012

Hollywood Park Poker & Ponies 10k guaranted



It's a crap shoot. But I actually won a couple of them and finished in the money a few times.
Patience vs Speed and Utility
Low Patience Factor makes it a fast tournament and Low Utility limits your skill.
In an aggressive game, the teaser 1st level may give you one or two hands to try to make a good play. After the 1st level you are down to 30 or less Big Blinds if you haven't doubled up. Starting the 3rd level you are down to one or two playable hands! The Minefield starts at Level 5.
Good Luck, because that's what you need to make it far in this crap shoot.

Binion's $100 Daily Deep Stack PF & UF



The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binions and the Golden Nugget Casino.
Binions deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility


Patience vs Speed & Utility


https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill

The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how ofter they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up6

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.


UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.




I NEVER BLUFF



Saturday, July 23, 2011

Way Ahead or Way Behind?



How many hands can beat you? What's your position? Who are you up against?

I forgot this concept when I had JJ, in position, recently, in a live ring game. Dealt JJ the hand before and got an easy win. The gods must have been smiling, or smirking, when on the exact next hand I got JJ - again, called a small raise, everyone else folded, so I was heads up against a good, loose aggressive player. The flop went something like 952, rainbow, and he bet about half the pot and I called. The turn was something like a 7, he bets about half the pot, I raise the pot, he re-raises, and I go crazy stupid All-in and get called. He shows QQ, the river is a King.

What was I thinking? I wasn't!
You hold an over pair to the board, but it's not the nuts! The boards not scary, but you could be behind a set, even 2nd or third best set, yet alone the top set. You could be behind the three top pocket pairs that can beat you.
You could be way ahead of any other hand and up against a drawing hand, or NOT.

A "Way Ahead or Way Behind" situation requires the following:
• You are heads up, before or after the flop, and you at least have a pocket pair or paired the board on the flop.
• You do not know whether you are ahead or behind?
• If you are ahead, your opponent has very few outs (typically two or three).
• If you are behind, you have very few outs.

Pot control is the key!
Controlling the size of the pot in your favor is crucial to your success as a poker player. The theory is simple: reduce your losses to a minimum and increase your winnings to a maximum.

When you have hands on the extreme ends of the scale, putting this theory into practice is fairly easy - if you have the nuts, you pump the pot; if you have rags, you fold. According to the theory of pot control, you should be working to maximize your profit in this situation. Only a few of the possible starting hands will have your hand dominated here.

If you automatically fold every single time you're in this situation, you'll lose every pot. The amount you lose will only be equal to that of your preflop contributions. This is a small loss, but a guaranteed one nonetheless.

Before you can decide how to play the hand, you have to figure out which opposing hands are good for it, and which hands are bad for it. Any constant loss is a leak in your game; too many leaks and you'll cease to float.

The players with a hand better than yours will be wanting to extract maximum value from their hands as well. Oftentimes, unless you can discern a very good reason to do otherwise, you want to control the pot, and keep it small by betting and checking. Usually you want to play Small Ball.

Who's bluffing?
Players are less inclined to bluff at a small pot, helping to eliminate the risk of the worse hands stealing the pot away from you. It also allows you to make bluffs and moves with less risk. The smaller the pot is, the less money it takes to make a bluff at it.

Don't get greedy! It will ruin your game!
Your goal is to extract as much, if not more, value from the hands you beat as you give to the hands that beat you. The times you successfully bluff a stronger hand into folding should be enough to render your hand profitable.

The most important concept to remember with a way ahead/way behind hand is that the only players willing to call a large bet will be the players who have you beat. For this reason you want to avoid large bets and large pots. Control the action, control the pot and wait for your spots to punish your opponents.

While "Way Ahead or Way Behind" confrontations are somewhat common, you must be careful to identify them correctly. If your opponent is semi-bluffing, for example, with eight, nine, or more outs, you must play far more aggressively. Only when you can be sure you are in a textbook "Way Ahead or Way Behind" situation can you afford the passive play that typically optimizes your results.

For the most part, poker is not an adrenaline-crazed action game, it's a patience game. The players who are able to control the pots, and play the grind, are the ones who still have chips left when the perfect situation arises.

Play strong, play smart and when you are dealt the nuts
milk it for all it's worth.
http://www.pokerlistings.com/search?searchString=trouble+spots

Thursday, July 21, 2011

Vanessa Rousso on Game Theory


Vanessa Rousso defines game theory and discusses some of it’s applications in poker.

Thursday, July 07, 2011

Learn to play Loose Aggressive - Pre-Flop.

It's also a great way to play against a Loose Aggressive Player.
Professional sports players use drills to improve their game, use this like a drill.

Playing in the DARK. You don't look at the cards, but it looks like you looked at the cards.
It adds randomness to your game and takes away the decision process that can make for weak play.

Table Positions:
Small Blind (1), Big Blind (2), Under the Gun (3), UG+1 (4), Sandwich (5), Mid (6/7), Hi-Jack (7/8), Cutoff (8/9), Button (9/10)

Only 4 real positions at a table, Pre-flop.
Blinds - 1/2 (IN - OUT)
Early - UG/4/5 (IN - OUT)
Middle - 5/6/7 (OUT - IN)
Late - Button,CO,HJ (IN) Stealing

PRE_FLOP Betting by position.

(IN)
Everyone folds to you.
RAISE (DARK)
If Re-Raised, (Dark) Look at one card only. Don't need to look if you can remember the card.
Pairs and A-J, Raise 3X Big Blind
T-8, Raise 2X Big Blind
<8, Raise 1X Big Blind
If Re-raised, look at both cards and play normal.

No one raised, only limpers.

Look at one card only.
Pairs and A-Q, Raise 3X Big Blind
J-T, Raise 2X Big Blind
>T, Raise 1X Big Blind
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.
Look at both cards.
Pairs
AA-QQ Re-Raise to All-IN
JJ-88 Call to 3X Big Blind
<88 Call to 2X Big Blind

AK-AQ, Raise to Pot size
AJ-AT, Call to 1/2 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind

(OUT)
First to bet.
Look at one card only.
A-T Raise to 4x Big Blind
9-8 Raise to 2x Big Blind
<8 Look at both cards, play normal.

Add some randomness to being out of position. Pick a suit like Hearts. If the card you look at is a Heart, look at both of them.

No one raised, only limpers.
Look at one card only.
A-Q Raise to 3X Big Blind
J-2 Look at both cards (Using a Point system, subtract one point for each limper)
=>20 points, Raise to 3X Big Blind
>17 points, Call
<18 points, Fold
If Re-Raised, Look at both cards and play normal.


Raisers and Re-Raisers.

Look at both cards.
Pairs
AA Re-Raise to All-IN
KK-QQ Re-Raise to Pot Size
JJ Call to 1/2 Pot size
TT Call to 3X Big Blind
99-88 Call to 2X Big Blind
<88 Fold

AK-AQ, Raise to 1/2 Pot Size
AJ-AT, Call to 1/3 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind
If Re-Raised, play normal.

Monday, April 25, 2011

Poker's Black Friday

April 15th, 2011. Poker's Black Friday.
Fortunately I only play for real money in live games and I didn't have any real money there. I've never really trusted online poker since Neteller stole what little real money I had put into the online games. I eventually got it back, as I expect most of the players will this time also. It will be interesting to see how the online poker millionaires recover from having their money frozen in time. Since the DOJ closed down the four major online poker sites, Poker Stars, Full Tilt, Absolute Poker and Ultimate Bet Poker, most of the blogs from the pros are about how slow the games are in Veges. 30 hands an hour is ultra slow motion poker to an online poker junky.

Game play is down at all of the online poker sites world wide. There are still some sites that accept US players in real money games, but that may not last long. All of them still allow play money games, so that has not changed.  Online poker is still a great way to develop and improve your game. If aggression is king, online poker is your kingdom. Online poker will not be going away any time soon. It has changed for now, but it will change again, and most likely for the better. One article likened it to the collapse of the stock market and 401k pension plans.

There has been some speculation about online poker being totally dead in the US - forever - and most of the play will go to the brick and mortar games. Even though the DOJ has stated that the money in players accounts is accessible  to the players, there are no payment processors in the US. American poker players are hitting the casinos and card rooms, however most of the casinos and card rooms have had only a slight increase in activity.

I actually expect this to be a good thing for poker in the US, in the long run. I think that the regular casinos, card rooms, and Indian casinos will find a way to establish online poker for the US. Uncle Sam only wants to find a way to collect taxes from it and regulate it better. I think you will be able to go the a local casino or card room and open an online account without using the internet, which would be a much easier process. You could then just go down to the casino or card room and make deposits or withdrawals, just like a bank. Poker Stars and the rest of them may never be back, but new sites will find a way in.

Sunday, March 27, 2011

Bum Hunting

Looking for Road Kill: Dead Money
Bum Hunting is looking for weak players in cash games, preferable heads-up games. I prefer to keep track of Mental Midgets. I think it's more profitable. Some extreme bum hunters just start a table and wait for the fish to come. Some will open several heads-up tables in the hopes that a fish will jump in. If you can keep good records, it may be better to join a full table where there are several fish. I like to do this with Mental Midgets at a loose table. There are sometimes several Mental Midgets who will go all-in pre-flop with marginal hands. They usually don't last long, because they do this from any position. After they have reloaded a couple of times they settle down a little and you have a good table with several fish waiting to be hooked, or trapped.

There are some players who would like to see some changes at poker sites. One suggestion came from a twoplustwo poker forum.

"Here are 2 simple/reasonable changes (poker sites) can make, either of these will solve the issue, but I'm in favor of both.
1. Allow players to change their screen name. This will make bum hunting much harder to do. No more can someone just look you up on table ratings and deny your action.
2. Only allow a small number of tables with 1 player sitting at them. Also, if a player sits down and you deny their action, you should be booted from the table instantly. If you don't want their action, you lose your table."


Regarding the first suggestion, many players like their screen name too much to change it, so it's not likely to be workable. The second one makes better since both from the bum hunter side and the fish side. If a bum hunter opens a table, any who sit can play, and if a fish opens one, the first bum hunter that finds it, gets first crack. What would really make it better would be to have a minimum of 10 to 20 big blinds set aside so a player can't just play one hand and leave.

Saturday, March 05, 2011

Tribute to Chris Ferguson



A Beautiful Theory
Forbes 12.14.06 b Tim Harford
http://www.forbes.com/2006/12/10/business-game-theory-tech-cx_th_games06_1212harford.html

A revolution in the social sciences began in the 1920s, when the man Time magazine called "the best brain in the world" decided he would work out how to win at poker. John von Neumann's quicksilver genius accelerated the development of the atomic bomb by a year, and he was one of the fathers of the computer.

Armed with Von Neumann's mathematics, even a computer could learn when to bluff. Real poker is hugely more complicated--and so, too, is real life. Von Neumann may have played down this objection because he and Morgenstern developed a theory of "zero sum" games, such as poker, where one player's loss is the other player's gain. If you play the optimum strategy in that sort of situation, and the other player makes mistakes, you will win. But real-life games are not usually zero-sum. It is also a reminder that in most situations, the point is not to beat some opponent but to do well for yourself. That will involve understanding the man on the other side of the game. If you think he is rational, and he isn't, your strategy will go badly wrong.

Some brilliant mathematicians and economists have worked hard to patch up these holes in the Von Neumann project, including Nobel prize winners, the most famous of them all is John Nash. Von Neumann, consumed with envy, dismissed the young Nash's result as "trivial"--meaning, mathematically simple. Sure, it was simple enough, but only (when) Nash had pointed it out. As a practical advance in game theory, it was far from trivial.

The year 2000 saw a landmark in the use of game theory. It was pure Von Neumann: a lanky computer scientist by the name of Chris "Jesus" Ferguson won the World Series of Poker using the game theoretic calculations he had developed, run on powerful, modern computers, and committed to memory.

Game theory has a lot to contribute to the analysis of life, love and economics. But the game will only go according to plan if you're sure the other fellow knows the rules. In the immortal words of Dalton from Road House, "Be nice, until it’s time NOT to be nice".

Poker champ Chris 'Jesus' Ferguson discussed life lessons, game theory recently with panel at UCLA
http://www.ustream.tv/recorded/7189848

Monday, February 14, 2011

Any Hand Will Do?



The Basics.
There are 1326 two card combinations in Texas Hold'em, including suits, 169, not counting suits. Seventy-eight are Pairs (6x13). 20 Broadway (A-10) cards and 16 of them are Suited Connectors.
You should get a pair, once every 17 hands or someone should be dealt a pair once every 17 hands, that's 16:1 that someone has a pocket pair, if you don't have one. The odds are 2.67:1 that your opponent also does not have a pocket pair.
If your two cards are not a pair, but suited, it's still 118:1 that you will not hit a flush on the flop.
You can not make a straight without a 5 or a 10. The 5 and 10 are KEY cards. It's still 76:1 against someone hitting a straight on the flop.

If your two cards are not a pair, you will hit a pair on the flop, 40% of the time or  it is 60% that your opponent did not hit a pair on the flop.

There are two types of hands in Texas Hold'em. A pair or better and a draw to a straight or flush. Every hand played after the flop is a contest between these two types of hands. The draws are broken down to connected cards, gapped cards, suited connectors and suited gaped cards. Anything else isn't worth looking at execpt when you are heads-up.

This is why aggression is so important in Poker, most players do not make their hand on the flop.
In a normal Cash/Ring game, you will most likely be dealt 30 to 40 hands per hour. In Tournament play, deep stack, you should be dealt 30 to 40 hands per hour in the early stages and 25 to 30 in the middle stages, with a full table. In the later stages it could average 30 to 40 hands per hour and up to 50 hands per hour short handed to 60 hands per hour with 3 or less players.

It helps to start with a good hand.
Top 5 hands: AA, KK, QQ, AKs, AQs (26 combinations) can be played from any position. AKs, AQs, usually need to bet 3xBB in early position, 2xBB to 3xBB in middle or late position.  AA, KK, may be best to reverse the betting process. The closer to the button, the more you bet, unless everyone is folding, as if you are trying to steal the blinds. Don't fall in love with AK or AQ, they are still only drawing hands. You will only flop an A or K 33% of the time, but an Ace, King, or Queen, about 50% of the time. You will flop a flush draw only about 10% of the time.
Group 2 hands: JJ, TT, AJs, KQs, AK (29 combinations) JJ, TT, Call in early position and middle position. Can raise in late position to steal the blinds or re-raise a small bet if everyone else has called. AJs, KQs, AK, will flop a straight, flush, or pair about 50% of the time. Call from early position or middle position, raise to steal the blinds or as a probe from late position or call raises if only one other person has raised before you.
Group 3 hands: ATs, KJs, QJs, JTs, AQ (25 combinations) Always see the flop, unless there are several raisers.
Group 4 hands: KTs, QTs, J9s, T9s, 98s, AJ, KQ (38 combinations)
Limp in unless you are on the button.
Middle Low Pocket Pairs: 99, 88, 77, 66 (16 combinations) Call in middle to late position or with less than 3 players.  
Low Pocket Pairs: 55, 44, 33, 22 (16 combinations) Call in late position, or with only 2 or less players in the hand.

Trap hands
Use when you have a really strong hand and someone else has a lesser hand they can’t lay down. The trap is usually sprung by the flop. Any pre-flop 2 or 3 gaped middle cards; like 9-6, 8-5, or small pairs that have hit a set or better.  Only call small bets, if you don’t hit the flop, don’t bet unless in position, must always be played cheaply, fold if not hit on the flop.
Against good players, large bets like 6xBB to 2x pot or more, from late position, when all else have folded, may be a trap with AA,KK, otherwise it’s someone trying to steal the blinds with a weak hand.

Pre-FlopHands
High pairs: (AA, KK, QQ): vary from call to big raise (3x-5x); re-raise 3x the raiser,  re-raise the re-raiser.
KK will flop an over card about 20% of the time, QQ about 33%, each successive lower card about 12% greater than the last.
(AA,KK) Can slow play a tight table or against loose players, but always re-raise the raiser at least 2 times their raise.
(QQ) vary your raises; call, do not re-raise unless heads-up only or the raise was small
Middle pairs: (JJ,TT): Raise 2x,3x, do not call or slow play; raise only, do not re-raise, unless heads-up. TT will see more action and likely to flop possible straight draws, due to being a KEY card.
Mid-Low Pairs: (99, 88, 77, 66): Raise 1x-2x, call small raises, do not re-raise. Likely to flop straight draws.
Low Pairs: (55, 44, 33, 22) Raise 1x-2x in early position, call in Middle to Late Position; Fold large raises.
There is a 10% chance Pairs will make a SET by the river make, 16% for 2 Pair, 1% for a Full House, and about .25% for 4 of a Kind.
AK,AQ,AJ (suited or un-suited): Raise 2x-3x, call small to medium raises, fold to large raises except for heads-up, then call. Good hands to raise in the blinds, but only 1x BB.
AT-A6 (suited): Call all small bets, raise in early position 1x, fold all large bets, except when heads up.
AT-A6 (un-suited): Call all small bets, don't raise or re-raise, fold all large bets, except when heads up. Try to see the flop cheaply. Call in early position, can call small raises if less than 3 other players.
A5-A2 (suited & un-suited); Call all small bets, fold 2x+ raises and large bets, except when heads up. Suited has more options than un-suited. Call suited cards in early position, fold if raised.

Move up a group if someone raises or bets 3x or more before you, unless you are heads-up

KQ-KJ-KT-QJ-QT (suited); bet 2x-3x in any position, call any small bet, check any normal bet or if more than 3 remaining players.
KQ-KJ-KT-QJ-QT (not suited); bet 2x-3x in early position, bet 1x-2x in middle or late position, call any small bet, check any normal bet or if more than 3 remaining players. Fold any large bet.
Any other 19+ hand: (suited), bet 1x-2x if everyone checks, call small bets, fold large bets. (Points)
Any other 19+ hand: (not suited); call small bets, check if possible, fold to large bets
Middle suited connectors: check if possible, bet in late position, call small bets in middle position, fold to large bets. Likely to flop flush and straight draws.
Middle non-suited connectors: check if possible, call small bets in late position, fold large bets. Likely to flop straight draws.
Low suited and non-suited connectors: check if possible, bet in late or middle position, fold any bet if more than 2 remaining players. Likely to be middle or low pair. Great trap hand if a set is made on the river.
Gapped suited cards: Try to keep the gaps to 2 or less. The higher the lead card the better, K-2 can be bet in late position, best to check only; Q-2 check only, fold any other, unless heads-up, then call only small bets. Cards with 1 gap are more likely to hit a flush than a straight. The chance of hitting a straight with 1 gap is the same as any suited connector.
Gapped non-suited cards: Try to keep the gaps to 2 or less. Cards with 1 gap have the same chance of hitting the flop for a straight as any non-suited connector.

Mental Exercise: Remember the last 3 flop textures. The probability is higher of a favorable flop hitting your hand if your hand is the opposite of the previous flops. (Gambler's Fallacy, but you will be surprised at how often it happens)

Thursday, February 10, 2011

Lions and Tigers and Bears, OH MY!

There are the 3 top cards in poker that prevail in anyone's 2 hold cards. Everyone plays Aces, Kings, and Queens, some with almost any other card, even Q7 or Q8 (unsuited) is a great hand to some players. To that extent, one of these 3 cards will hit the board about 50% of the time. If you have one of them, you need to be aware of the ones you don't have, that end up hitting the board. If you don't have one, odds are better than 50%, someone does. Having 2 of them, AK, AQ, KQ, gives you the opportunity to gamble pre-flop. They are still just drawing cards, so don't go crazy, but most are not likely to throw them away pre-flop, regardless of the bets and raises.

Pre-Flop:
An Ace, King, or Queen will hit the flop about 50% of the time, so if it didn't show up, there's a good chance it will by the river. If you have the Queen and a good kicker and it hits the flop, you need to bet it to eliminate those who are waiting for their Ace or King to hit. The King is not so bad because you can usually chase it away, but people just love to hold on their Ace, especially if their other card already hit the flop.

After the flop:
Now we are down to betting into 4th street, or betting after the flop, so we are talking outs vs outs. You have one of the top 3 cards and are still in the hand because the betting has been low or everyone is just checking and waiting for their card. You have 3 outs or about 14% to hit your card vs 28% that one of the others will hit. 2 to 1 against you. If you are in the lead, you need to at least make a value bet, but that gives 3 to one odds, so you will likely be called. Bet the pot and give 2 to one, and you may also be called. You need to chase them away with about 1 and a half times the pot to 2 times the pot to put some pressure on them. If you have AK, AQ, KQ and one hits, your odds are reversed, but 3:1 odds are the minimum you are looking at. In order to play any of these, you need a deep stack or you are just gambling.

4th Street (Turn)
Betting into Fifth street, the odds are worse. 12:1 for you and only 6:1 for the others. Holding an Ace is optimal and preferred to holding the King or Queen. Even holding KQ and waiting for one to fall on the river is a big gamble, even with 8:1 odds to hit the King or Queen.

5th Street (the River)
You have what you have. Bet into weakness or check and determine what either of you have to lose.

I NEVER BLUFF


Saturday, January 22, 2011

The Power of Isolation

The Power of Isolation

The objective of an isolation play is to make a wager big enough that it gets other players to fold, so you can be heads-up against one opponent. An isolation play can be used to isolate a tight player, bluffer, maniac, or a player on a draw. At loose tables, play tighter. At tight tables, play looser. Know who are the other players using the same tactic.

Whether it’s a tournament game or a ring game, Isolation is the key to building your stack. The object is to attempt to limit the field with your premium hands. Loose players use it to bluff or semi-bluff, some over use it. Playing the isolation game is dependent on the ratio of BIG BLINDS to your stack size. You can limit the field with almost anything other than AA or KK, but always make at least a small bet when in position with AA or KK. Slow playing AA or KK can lead to big losses. The optimal situation is to have at least 100 Big Blinds.

The first to bet has the power. Position can change with each street, until heads up.

An A or K or Q will hit the flop 50% of the time or hit by the river 50% of the time. If you don’t have one, someone does. You can almost estimate 10% for each player at the table, including yourself. With 8 players, it’s at least 80% that someone has an Ace, King, or Queen in their hand.

Pre-Flop:
STACK SIZES:
<100BB: You must play small ball and be cautious with most of your playable hands, don't gamble.
IN POSITION:
Play long ball (raises and re-raises) only with your top 10 hands. Try to Isolate one player, but don’t try to push around the chip leader unless you have the nuts.
AA KK QQ must be raised if you are in position, and don’t be afraid to go all-in, do not slow play. Later you can use this to put others all-in when you think you have the best of it or the flop is "B" or less. (see Flop Ratings)
OUT OF POSITION:
Play small ball when you are out of position.
AA KK QQ can be played for a for a hit and run pre-flop, with a check raise or small bet followed by a re-raise if you are raised, regardless of the number of players in the hand.

<50BB: You must play Tight Aggressive. Don’t gamble, but make the other players gamble. Take away their odds. Make it unprofitable to call your bet.
IN POSITION:
Play long ball (raises and re-raises) only with your top 5 hands.
OUT OF POSITION:
Play small ball when you are out of position.

>100bb: Be aggressive, but only in relation to the ratio of other stacks to your stack and position.
If you are the chip leader, you should only bet according to the ratio of stack sizes, not pot size.
IN POSITION:
Always keep the pressure on when you have a playable hand and you are in position.
Switch between small ball and long ball depending on who is in the hand and if you think you are ahead or not.
OUT OF POSITION:
Play according the the pot size until you think you have the best of it, then switch to playing for stacks.
Switch between making probe bets and value bets to disguise your hand. You should only be trying to disguise your hand if you are in the lead and intend to keep it.

Post Flop: About Position: You are either IN or OUT!

3rd Street (the Flop):
Get in or get out. Let the gamblers gamble. If your hand is not good enough to make an isolation play, keep it small and fold to any raises where there are more than two players still in the hand. The more players in the hand, the more likely you will be beat at the river, if you don’t force them out.

4th Street:
The Power of Position reverses at 4th Street (the Turn). You are usually heads-up or three handed at this point.
Power is relevant to the size of your stack (your “Q”) compared to everyone else.

5th Street:
You have what you have. If you weren’t betting the best hand or able to control a weak player, you are toast.

I NEVER BLUFF

Friday, October 22, 2010

Poker outside the box.


Poker pros are action freaks. The don't just play poker, they are so easily bored during the game that they have to play games within games. Side bets,  Proposition bets, insurance, running it twice, etc.

Double-flop Hold'em
An alternative to the traditional formats is, as the name suggests, to have two flops (and turns and rivers), now they call it "running it twice". In this game the pot is split between the winner according to each board, although it’s probable that someone somewhere has tried to play double flop hi-lo! The game can also be played with variations of hole card numbers and discards, which make things a lot more interesting. Two flops introduces key decisions like the choice between making an all-out attempt to win on one board (and perhaps scoop an opponent attempting to do the same) or trying to have some shot at both, or choosing between a combination of made hands and draws when you come to discard.


How does Insurance work?
Let's work with other numbers first just so I can be sure I'm doing all the math correctly. Let's say you're a 75% favorite. You win 75% of the time and lose 25% of the time, so you are a 75:25 favorite, or 3:1.

Let's make the insurance fully fair right now, so the rate will be 3:1 as well. We'll play for $10.

If you win the pot, which you will do often, you pay the $10. If you lose the pot, which you will do less often, you get paid 3 times that amount, or $30.

The way you can remember is that you pay the insurance the opposite of the pot -- win the pot, lose the insurance, but lose the pot and you win the insurance. If you're a favorite, you will win more than you lose, so you should pay the smaller amount when you win the pot. When you lose the pot in the rare situations, you then get a consolation prize that's bigger than what you would have paid. In other words, more frequent event involves less money and the less frequent event involves more money.

For 70%, it's 70:30, which is the same as 7:3, or (7/3):1, which is 2.33:1. It's just division. If you are giving insurance and are not in the pot, remember things are reversed from above. If the guy wins the pot, you get some of it. If he loses, you have to pay him. So, when you make money, it's the '1' in the ratio. When you pay out, it's the '2.33' in the ratio. To make it in your favor, just reduce your pay out, like give 2:1 odds.

Hold'em hi-lo
As you might imagine, in the search for different variations, hold’em games have often been played hi-lo as well. Crazy pineapple and Tahoe in particular allow for greater degrees of flexibility in going both ways. In the latter game A-A-2 is obviously the dream combination, although A-2-3 also allows for flexibility against being counterfeited for low. Since it is much harder to scoop by winning in both directions in variations of hold’em hi-lo which have a qualifier of 8 or better (i.e. the low hand must be five differently-valued cards of 8 or below), it is important to watch how the board develops. The board can make the difference between a chance to win everything or realizing you’re only playing for half and then playing accordingly.

Cruise Poker


Not a poker cruise, but they did have poker on our cruise to Mexico; Mazatlan, Puerto Vallarta, and Cabo San Lucas.
We went on Holland America, the "Osterdam", from San Diego, which used an electronic poker table by Poker Tek. It was so enjoyable that we plan to take more cruises in the future. (First Real Cruise)

I played in the daily poker tournament: $60 entry, $50 to the prize pool, which paid 1st and 2nd place only, and $10 entry per person to the house. You get $2000 in starting chips and up to 10 players could sit comfortably. The blinds start at 25/50 and increase each 12 minutes with a 60 second timer and there was a $25 ante about the 4th level. It's a Fast Tournament, but can use some skill during first 20 minutes, after that it's more luck than skill. Players tend to be more of the "home" and some internet experience poker types than brick and mortar type. Not much tournament experience. It was a fun game, not too serious, I managed to win the first 3 tournaments, and entered 6 of the 7 tournaments. I rarely had to bluff, as the tables were more on the tight, small ball, side. Unlike the real game with real dealers, you could take a bet back, even an all-in bet, OK for these fun, easy going, social games, but poker pros would have some difficulty with it. I didn't play in any of the regular cash games, so I'm not sure how they played.

Many cruise ships are using this Poker Tek system. It was easy to use, could have used some sound effects for the poker chips and dealing cards for a more realistic effect, but that may be more of a programing decision by the cruise line or gaming room. Many people commented that they miss playing with the chips and using some tactics associated with reaching for chips and looking at the cards.

I can see a big future for electronic poker tables, but I don't see it taking over the main poker rooms in casinos. The sound effects would be a good marketing tool to help bring some players towards the main poker room, if place close by or on the fringes of the poker room with daily small stakes tournaments, shootouts, sit'n'go games, and satalites to bigger games. This would allow for more turnover of players instead of having players sit for hours playing $1/$2 games. It could also be a good game for teaching different poker games in small poker rooms and casinos, where you don't need to train dealers for Omaha, Stud, and Razz games.

(Motley Fool) certainly believe(s) there is a place for automated tables in the casino and card rooms. (2006)

Lightning Poker has decided to withdraw its federal charge against PokerTek following a statement by Pokertek's president. (2007)

Lightning Poker Files Patent Infringement Lawsuit Against PokerTek (2008)

PokerTek Says Lightning Poker's Patent Lawsuit is Without Merit. (2008)

PokerTek & Lightning Gaming settle lawsuit (10/27/2008)
PokerTek, Inc. and Lightning Gaming have settled the litigation over the automated poker games the two vendors produce. Lighting Gaming had filed lawsuit against PokerTek, alleging that PokerTek’s PokerPro automated poker table infringed against Lightning’s patents for its Lightning Poker game. The two vendors reportedly reached a mutually agreeable settlement. The terms of the settlement are confidential, but both parties have dropped all pending litigation. “We’re pleased to put these matters behind us,” commented PokerTek CEO Chris Halligan. “We’re focused on building a great business at PokerTek.”

PokerTek, Inc. and Lightning Gaming have settled the litigation over the automated poker games the two vendors produce. Lighting Gaming had filed lawsuit against PokerTek, alleging that PokerTek’s PokerPro automated poker table infringed against Lightning’s patents for its Lightning Poker game. The two vendors reportedly reached a mutually agreeable settlement. The terms of the settlement are confidential, but both parties have dropped all pending litigation. “We’re pleased to put these matters behind us,” commented PokerTek CEO Chris Halligan. “We’re focused on building a great business at PokerTek.”

Saturday, April 17, 2010

POKER - The Liar's Game of 'Go Fish'.


Remember the good old days as a kid and playing Fish with your brothers, sisters, friends and family?

Poker is the same game, but with a twist.

In the game of Fish, you are looking at cards in your hand and asking someone if they have one. If they do, they have to give all of them to you and if they don't then everyone else playing knows what you have in your hand and can ask for it. In the kids’ version of Fish, you could not lie. You could not ask for cards you did not have and they had to tell the truth. If they had some they would give them to you or tell you to "Go Fish".

Poker, on the other hand, is all about lying. The big difference is that you are not asking what specific cards someone is holding. Poker is a game where players play different ranges of cards. Loose players may play a large range of cards and tight players may play a narrow range of cards, all depending on how much they like to gamble, or how much risk their money is worth.

When you make a bet, you are actually asking a question of your opponents. If you are the first one to bet pre-flop, you are really asking the players if they can beat the range of cards you are representing. That's why poker players are fond of saying, "you don't play the cards, you play the player". No one knows what any one else has. After a time they know pretty much which cards you like to play and how those cards may vary from position to position at the table.

If you are a tight player and everyone knows you are a tight player and you are the first to bet, you are basically telling them, "I have great cards so you had better have a monster hand to beat me". If you are a loose player and every one knows you are a loose player, you a basically saying "I have cards I think have the potential to beat your cards, so you had better have a monster hand to beat me." You tell them this by the size of your bet and how much you believe it is the best hand or can become the best hand.

The game gets interesting according the various types of players you are playing against. Loose players gamble more and tight players gamble less, but both players have to lie from time to time. Loose players lie more, based on the fact that they are involved in lots of hands. But on a percentage basis, a tight player can actually be lying more just by playing slightly more hands.

It's even more interesting when you factor in the probability of hands into the number of liars playing a hand. If the fact that, at a full table, someone will get pocket pairs once every 16 hands, then when a normal 3 times the big blind bet is made and 2 call and one raises, then more than one person is representing that they have pocket pairs, which means that there is at least a better than 50% chance someone is lying. Of course, poker players don't lie, they bluff! They can bluff meekly or they can be an extreme bluffer and bluff often.

After the flop is where the real art of the game comes into play. Each bet then is a series of questions about who has what and who believes what they are being told. If you believe the person who bet first had a good playable hand before the flop, is it still a winning hand after the flop?

Since the experts tell you that most hands miss the flop, then the question is which of those liars with pocket pairs will believe someone hit their hand and now their hand is beaten by a higher pair or a better made hand? And if they weren't lying, can you get them to believe you actually did hit your hand or that you really had a real pocket pair pre-flop and now you have a set or better?

The strength of the truth or lie will come in the strength of the question. And the strength of the question may be masked weakly, by a strong hand in order to get more money into the pot. The question can be asked strongly, by betting more than the other players are willing to risk and scoop up the pot now. Of the two most common types of post flop bets, which is the truth and which is the lie? Is the PROBE BET, usually less than half the pot, really saying, "I have some of the flop, maybe not the top pair, but second pair or the nut straight or a flush draw", the truth? Is the VALUE BET, usually half the pot or more saying, "I think I have the top pair or better", the truth?

That's what makes poker so great. You get to ask the players what they have and they will tell you. It doesn't make any difference if it's the stoic old player that never talks or the brash young player that not only talks but animates the antics of an answer to the world. They do this by folding or betting. They do this by not saying a word, or by saying loudly, many words. But after the silence or the noise, comes the answer in the form of a bet or non-bet.

It usually isn't until you reach the river that you learn who bluffed or who lied and who didn't.

I think I'll start telling people to "Go Fish", more often, then make my bet or non-bet. Which will start to mean, “I have a great hand so let’s go to the river - ALL-IN"!

I NEVER BLUFF