Saturday, September 26, 2009

Poker's Mental Midgets and the art of Russian roulette



Let’s play a game of Russian roulette.
You are tied to your chair and can’t get up. Here’s a gun. Here’s the barrel of the gun, six chambers, all empty. Now watch me as I put a single bullet in the gun. I close the barrel and spin it. I put a gun to your head and pull the trigger. "Click". Lucky you!


Now I’m going to pull the trigger one more time. Which would you prefer, that I spin the chamber first, or that I just pull the trigger? (This is actually one of the game theory settings in learning game theory,but, using one or two bullets)

Ok, do the math, then watch 'The Deer Hunter' movie for an interesting take on the mentality of Russian roulette players.

Mental Midgets play poker as if they are playing Russian roulette, willing to fire or go all-in pre-flop, hoping that:
  • A. Everyone will fold and the Mental Midget gets to steal the blinds, which happens frequently.
  • B. They will have to go up against only one person and the Mental Midget is at worst a 4 to 1 dog, which is not usually the case because there tends to be more than 2 Mental Midgets in the same game.
If the Mental Midget does this with one of the top 10 hands, which is also not usually the case, they are likely to be at best a 60/40 favorite, as most challengers will also have a good hand, probably at least a top 20 hand.

The problem with this strategy is that it works every time but once and the problem with Mental Midgets is that they don't know when to stop and they end up shooting themselves eventually. Worse is that since there tends to be more than one Mental Midget at the same table, the luck factor is elevated beyond 50% and you now have at least 2 dogs fighting it out. I like to call it the 'Michael Vic' factor. I really like it when there are several Mental Midgets fighting it out and 3 or 4 of them are eliminated on the first hand, since I like to play multi-table sit-n-go games.

Not to be confused with the 'Kill Phil' strategy put forth by Rodman/Nelson or 'Kill Everyone' strategy by Nelson/Streib/Lee, Mental Midgets do not have any viable plan to win the tournament anymore than those who enter a tournament only to 'sit out' for the entire trounament hoping to get 'in the money' in the end.

Poker pros rarely go All-in before the final table and even more rare is an All-in bet - pre-flop. It's usually because they think they have the best of it or they are at a point where their stack will be too low to make the correct bets if they are going to see their hand all the way to the river. Except for the final table, good players don't really gamble on poker and they don't use the All-in bet as a bluff, unless they can afford to lose and they will still have a decent amount of chips to get back in the game.

Oh, about Russian roulette.
Does spinning the chamber cause the chamber with the bullet to fall to the bottom due to gravity?
I read a comment that if the gun is well maintained, the extra weight of the bullet will tend to make the chamber stop with the bullet at the bottom.
In that scenario, no one would ever die. However, revolvers 'click' as they are spun because there is a ratcheting mechanism which causes drag on the spin and allows the bullet to stop - anywhere. Then the 'cocking and/or firing, ratchets the chamber for the firing pin, which will move the chamber either into or out of the correct position to properly strike the bullet casing.
I Never Bluff

NLH Poker: Reading the board (Part 2)



So let's talk about some standard types of FLOPS.
Everyone knows that the flop defines your hand. The thing you should be asking yourself is, who would be playing to this flop? And you can kind of figure out most of the possible hands according to position card ranges and betting patterns.

The best hand likely to hit on any flop that doesn't include a pair is trips and most players that hit trips are going to slow play to trap other players with good drawing hands or even 2 pair. Pocket pairs only happen once out of 16 hands, so two players having pocket pairs is unlikely. Someone will flop a pair about 42% of the time, but considering that the minor cards (2-7) are usually mucked, we're probably down to less than a 30% chance that someone paired the board, and flopping 2 pair happens less than 5% of the time. It may be best to vary how you slow play by checking out of position or if in position, calling any bet or making a small bet. Heads-up on the FLOP is the most likely place for the bluff to start, but more likely where the betting tells come into play.

Ace with Rags

FLOPS like Ah 3d 9s - It's the position players that will drive the pot. If you don't have the Ace, someone likely does. The best hand is pocket pairs for the sets of AAA, 333, 999, and the 33 may have been mucked anyway depending on position. How many players that are in the hand, after the pre-flop betting, are going to hit anything?
Early position players that bet, probably have the Ace because they aren't likely to be playing anything with a 3 or 9 unless it's a pocket pair. They could have a suited Kh like KQ or KJ, and may have mucked K10 and QJ if there was a lot of action pre-flop. They may be betting on the nut draw, but they most likely aren't going to bet more than the pot and might check raise a set.
Middle position players that are the first to bet may have the same type of hand as the early position players, but might also try to represent the Ace with a probe bet. If they have to call a raise, they are more likely to call with a set or 2 pair or raise with an A10 or higher kicker. Passive players are only going to bet if they have paired their Ace or hit 2 pair or a set, they aren't likely to slow play it.
Late position players that are the first to bet are most likely going to bet 2 times the Big Blind, or more, with anything. Checking is just too weak, but it might be a good play if they know that the blinds or button are loose players that will bet if no one has or call any normal bet with only one player before them. Late position players could call any raise if they have pocket pairs higher than the 9, or raise with an Ace with a kicker higher than the nine. Might call any raise with 2 pair or better. A raise should get everyone to fold except another Ace with a high kicker or 2 pair or an set. Passive players are only going to play the nuts, but may not raise if they think they can be beat.

Two high cards with no ace

FLOPS like Kc Qd 7C - The kind of hand that may see lots of action. The best hand has pocket pairs for trip KKK, QQQ, or 777.
It's the kind of hand that can get someone in a lot of trouble. Second pair, QQ, is very vulnerable. Anyone who calls must have the King or AA or 2 pair or a set, they may even raise. The chip leader, if loose aggressive, may even re-raise, suspecting a bluff or representing a King with a higher kicker, if they can afford to lose. Bottom pair, 77, is already beat by too many possible hands. Most players hold just about any face card
Early Position players that bet are likely to have a strong hand since they should only be playing the top 5 or 6 hands. Now you have to look at the type of player in this position. Passive players may overplay the hand and force all of the money out, unless they are on a nut flush draw holding Ac Xc, then they will probably fold to a normal bet down the line. Aggressive players could be playing any of the top 15 or even 20 hands and would bet 3 to 4 times the blinds. You don't slow play this type of board because of all the players who keep these cards, anyone could have 2 pair. Someone with bottom pair, 77, will likely fold to a big raise.
Middle Position players that are the first to bet could easily get sandwiched between AA or a set of Kings/Queens, if the early position player just checked and the late position players could have the club draw or a set of sevens. Middle position is just about the worst place to be with this type of draw, unless you have a monster.
Late Position players that are the first to bet are still going to bet 3 times the blinds. If they only check, then they could be on an Ace high hand or lower club draw, or even looking to check-raise with a set or 2 pair. Most are going to raise to at least steal the blinds. Passive players are most likely to make a weak bet or just check. Late Position players that have to call or raise can't really bluff here, unless there is only one other player in the hand, and it's a weak player. With 2 or more payers in the hand before them, they have to have a good hand that can beat a player that pairs the board but has a weak kicker.

A high card, no ace, with 2 rags

FLOPS like Qs 8h 4h - the kind of flop that may miss most hands. The best hands possible would be pocket pairs for QQQ, 888, 444, and 44 may have been mucked depending on position and player types. Still reading "Poker Wizards" by Warwick Dunnett and the section by Mike Sexton talks about bluffing opportunities. Flops that have high cards without an Ace can be represented as having the high card when they sense weakness on the other players. It's one of those areas where your cards may be irrevelent. You can bluff out the players with the Ace, even if they have a high kicker.
Early Position players that bet, if they don't have trip Queens or Eights, probably have the AQ, maybe KQ, for top pair and a great kicker. They're not likely to have Q8 or Q4, unless they are aggressive players because good players and weak players will muck them. Shouldn't be any checking here, unless someone has AA or KK, even then there should be a good size bet to limit the field.
Middle Position players that are the first to bet can almost go to steal the blinds from this position. It's still more likely that they need AA or KK or trips or 2 pair to even bet here. Just about everyone who checked or made a minimum bet is on a draw, because anyone who had a Queen may have kept it if there were weak bets pre-flop and hands like JJ, TT, and 99 may be too timid to push a big bet, they will probably make a probe bet. Middle position players that have to call a raise need a top hand like AQ, KQ, possibly QJ or 2 pair. AA and KK could call a big raise, but may re-raise to see if someone has a set. Someone with middle pair, 88, needs a high kicker and they are lilely to call a probe bet instead of re-raising. Bottom pair has to fold to a big raise before them.
Late Position players that are the first to bet can represent a lot of hands and will likely be able to steal the blinds. They need a monster hand to call a big raise from this position and can slow play a monster if there are weak bets before them.

Rags.

FLOPS like 9d 6h 2c - Pretty much missed everybody. Hands with the 9 probably have a good kicker and A9 should be leading the betting, unless someone has pocket pairs higher than the 9. The best possible hands are 999, 666, 222, and the 666 is the sign of the devil, so it's pretty much the hand to watch. If the pre-flop betting has been vigorous, then the 22 was probably mucked anyway. There's something about these middle cards that seem to make some of the pros salivate if the pre-flop betting has been unremarkable. Holding cards like T8, 78, even JT, are not uncommon, but if the pre-flop betting was heavy, those cards are gone.
Early Position players that bet first probably have a pocket pair or AK or AQ, they would probably check if they had AJ or AT. They shouldn't have any thing with a 9, unless the pre-flop betting was light. Any other hands will probably be checked and mucked to a bet or raise. Early position players that call a bet or raise probably have a pocket pair, AA to JJ and may have to muck the JJ if the betting was heavy. They could have slow played the set of 999 and really shouldn't be playing anything less.
Middle Position players that are the first to bet could have A9 or a pocket pair, but should at least bet 2 times the BB with any 2 cards since they had to have something to even make it to the flop and there is sure to be a bet after them if they check. Middle Position players that have to call a bet or raise can't mess around here. They are going to have to raise or re-raise if they have anything they think can win or muck all those second best hands. If they have a ton of chips, they can try to buy the pot, but only if the pre-flop betting was weak. They are very likely sandwiched between to good hands and out of position.
Late Position players that are the first to bet can represent just about any hand they want and should be able to steal the pot with a normal bet, they could even play this one dark. The type of hand that suits Arnold Snyder's Rochambeau style of play. If there are lots of checkers before them, there could be a trap being set, but most likely the flop missed everyone. Late Position players that have to call a bet or raise still have a decent chance with their top pocket pair or middle to low set. They will need to catch 2 cards for a straight or flush, so those draws should be gone, even the 78 won't stand up to a decent raise. Most likely no one went all-in unless they have a hand that can be beat at the turn or river or they are short stacked.
NLH Poker: Reading the board (part 1)

I Never Bluff

Thursday, September 17, 2009

NLH Poker: Reading the board (Part 1)



Flop Texture
The FLOP is where most decisions are made. Depending on where you are in the betting sequence, the flop will determine how you play. Many pros talk about playing the player instead of the cards, so the seeds of doubt are planted here. You have to look at a flop according to whom it may have helped and what are the perfect cards needed to give the best hand possible. Hitting a straight-flush on the flop is 64,973 to 1, if you get one, better slow play it, and a royal flush is 10 times harder to get, but because of the high cards and high probability someone has something, you don't have to slow play it. Most players miss the flop and end up with some type of a drawing hand or are looking at two over-cards, so this is where players represent what hands they want you to believe they have. Some who actually hit something are more likely not to have the top pair or their top pair can be beat on the TURN or RIVER. Whether it's the FLOP, TURN, or RIVER, this is where the possible bluff starts and the more players in the hand, the less likely a bluff will hold to the river.

FOUR RULES FOR READING THE BOARD

1. Unless there is at least ONE PAIR on the board; it is impossible for any player to have Quads or a Full House.
2. Unless there are at least THREE SUITED cards on the board; it is impossible for any player to have a Flush.
3. Unless there are at least THREE cards on the board that have two or fewer gaps between them; it is impossible for any player to have a Straight.
4. If none of the above premium hands are possible, then the Nuts would always ba a pocket pair that makes a Set with the highest card on the board.

A couple of things about the 2 most loved cards, the Ace and King. It's about 220 to 1 that Kings will be beat by Aces. It's about 110 to 1 that any specific pair will be dealt, like AA or KK, so if you think someone has a higher pocket pair, the odds go up about 2% to 4% for each pair from 22 to KK that your pair has been cracked. At a full table AA will win about 35% of the time and KK will win about 31%. At a full table there is about an 87% chance that at least one person has an Ace and about 70% that 2 players have an Ace and you can reduce that by about 5% for each person less than the full table. Most books you read show the odds of getting that 4 of a kind or Full House or Flush or anything that could win, but the real odds are in the cards players are likely to play and the cards that are flopped. There may be a 46 to 1 chance of making a set, but if everyone plays the high Broadway cards, which means those cards don't get mucked, and two of them appear on the flop, then the odds are higher that someone may have made it. Some players don't play low pairs and some don't play low kickers, so if a 4 or two fours come out on the flop, there is a slightly less chance of it helping most of the better players, it's more likely to help a poor or loose player. If a 9 came out on the flop, there is a higher percentage of players that could have paired it and more that will get the set if 99 come on the flop, then it's all about the kicker.

So lets look at Flop textures:

If the 3 cards are a SET, something that rarely happens: Could be someone has 4 of a kind, there's less than a 1% chance though. There's about a 1% chance of making a Full House, if someone has a pocket pair, then someone is more likely to have at least a Full House by the turn, possibly more than one person will hit the Full House by the River, if the betting was heavy. 4 of a kind with an Ace kicker will be slow played by everyone except weak players. Someone holding a King kicker probably won't slow play it, they will most likely make some kind of a raise or probe bet, looking for the player with the Ace kicker.

3 Suited Cards, again not the normal type of flop: It's about 500 to 1 that anyone hit a flush on the flop. Most likely if someone has a flush they will slow play it if there are no other danger cards. Many will have a flush draw and play it to the river. With suited connectors and a straight flush possible, some will chase both the straight and flush to the river.

3 Adjacent Cards, usually doesn't happen, more likely there's at least one gap: It's about 250 to 1 that someone hit a straight on the flop. If the 3 cards are consecutive, like 7-8-9 or J-Q-K, then the scare is out on the high end that at least a pair has hit because many players will play any 2 cards if one is a Jack or higher. Most players will play any 2 cards if both are an eight or above. So you have about half of the deck being played by all of the players. Out of the 52 cards in a deck, over half are an eight or above, 28 of the 52 cards. If 3 cards are delt on the flop that are close to a run with only one gap, there is a possibility of a made straight, but more likely a big draw to the straight, and that may last all the way to the river.

PAIRS, probably happens on the same frequency as someone getting pocket pairs. With the odds of someone being dealt a pair at about 16 to 1, it's not likely anyone hit quads on the flop. It's about a 10% chance someone with pocket pairs will make a set, so they are more likely to miss the set than make it. It's about a 16% chance that someone may get 2 pair by the river if they already have a pair. Phil Gordon has a neat formula to calculate the odds of someone holding higher pocket pairs, pre-flop. He calls it the "Gordon Pair Principle". If you have 99, there are 5 higher pairs that can beat you, if there are 5 players left to act, you multiply the numbers, 5x5 = 25, then divide by 2, for 12.5, which means there is a 12.5% chance of someone beating your pairs. It's not rocket science, but something good to use when it comes down to a hard pre-flop decision.

Suited Connectors: Will it hit the Flush more likely than the Straight? This flies in the face of the odds. There are 13 cards in a suit and 2 suited cards hit the board, so there are 11 out. Since a flush beats a straight, more people are likely to chase the flush than the straight and since many players play connectors, it's more likely that the flush side will be hit.

  • On the straight side there are 24 cards that can help, but the cards are specific, 3 from each side. They must have the two end cards for the straight, either one on each end or 2 on the same end. With 2 cards to come and only 8 cards that can really help, it's a bigger gamble to go for the straight.

  • On the flush side there are 11 cards still to be played and any of the eleven will do. If they are holding the normal 2 suited cards, they have 9 outs that they are playing to with about a 36% chance of making the flush. Keep in mind that there is only a 25% chance of a flush before the deal.

Non-Suited Connectors: Likely to hit a Straight about 48% of the time at the river, if they already have 2 of the 24 cards needed, considering that there is only about a 38% chance of making a straight before the deal. That's 5 cards needed to make a straight and 4 ways to make it for about 20 cards that are needed, and if you have one then there are 16 cards that can help and if you have 2, then 12 that can help, which may really bring it to about 32%. We can leave it to the math guys like Skalansky and Block to give the real odds, but you will see lots of players take anything at 3 to 1 or better, as long as they still have half their chips left if they lose.

RAGS: At a full table, with 3 cards dealt above a seven, it's likely someone hit a pair and more likely that more than one person hit a pair. If the flop has an A, K, Q, or J and the other 2 cards are low and it's a rainbow, then most will bet their pair or represent that they got the pair. Everyone fears the Ace, most don't fear the King and less are likely to fear the Queen or Jack. 3 cards below an eight are most likely going to get many callers and the type of hand someone with a low set doesn't want to slow play.

I Never  Bluff

Tuesday, September 01, 2009

Players You Want At Your Table


http://www.askmen.com/poker/poker_tips/21_poker_tip.html
There are certain players who you always want at your table.
For different reasons, the players listed below make great tablemates, and the more you play with them, the more money you’ll have in your pocket in the long run. Here is a list of poker players that you should always have at your table.

Players with favorite starting hands
Why is their favorite hand usually something dreadful like K-J or Q-10? All we can do is be thankful and hope that we get them at our table. If they are at your table, you are going to be able to use this information for specific situations that arise. It is probably also an indicator of their general comprehension of the game. (My favorite starting hand is pocket aces… even though they will be busted a minority of the time).

Players with starting hands they hate
Ironically, these are usually strong hands like J-J, A-Q or even A-A. If you have these players at your table, watch for sudden over- or under-betting. It may indicate that they are holding one of the hands they hate. This “hate” is really just disguised fear of misplaying the hand, so they overcompensate to one extreme or the other.

Players who believe skill is better than luck
These type of players are very easy to put on tilt. Play some connectors and small pairs until you hit something on the board; then watch them spin out of control.

Players who are human calculators
Their strength of understanding the math down to the decimal point is also their weakness. Just make a bet large enough to destroy all of their pot odds and, unless they are holding aces or kings, you are golden.

These next players may be annoying, but you'll win with them at your table...

Players who think those who raise are bullies
These players believe that you should wait for proper cards to play at the appropriate time and they probably do very well in Limit Hold’em. You can usually tell who they are in a no-limit game because you have gotten most of their chips through numerous small pots.

Players who tell bad beat stories
These players are part of the group that feel skill should always overcome luck -- again, very easy to put on tilt. Give them another story to tell.

Players who are condescending
They are convinced that their poker ability is superior to all others, and they are outraged that you would call them with that hand, blah, blah, blah… The key to these players is that they are extremely insecure. They fear confident opponents and opponents who they cannot push around. I often think of the quote from the movie Gladiator when Russell Crowe’s character says to the emperor, “The time of honoring yourself is soon coming to an end.” you can bet on it

While playing with serious players who win all the time can really help improve your game, having a few flawed players at your table can also help you tremendously. Now go find some new tablemates and win yourself some cash.

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Friday, August 21, 2009

Harrington's inflecton points (Zones) are too conservative.


Harrington's Zones
Green Zone 20+ Big Blinds
Yellow Zone 10-20 Big Blinds
Orange Zone 10 Big Blinds
Red Zone 5 Big Blinds
Dead Zone 3 Big Blinds

Bluesbuster's Zones
Blue Zone 50+ Big Blinds
Green Zone 40-50 Big Blinds
Yellow Zone 30-40 Big Blinds
Orange Zone 20-30 Big Blinds
Red Zone 10-20 Big Blinds
Dead Zone 10 or less Big Blinds

Look at what it takes to make any meaningful bet and we aren't talking about rebuy phases in tournaments.
Poker players are more aggressive now, thanks to the internet and poker on TV. If you have a decent hand and even slow play the flop, you are likely to have to call one raise, which means you have at least 3 BB bets in the pot. If your hand holds up after the flop, and you want action, the pot now has 6 to 8, or more, BB bets in the pot. If you check, it's unlikely to be checked all around, you hope, so at least half the pot will be bet, which means another 5 to 6 bets, so now you are into the pot for 8 to 10 bets before the turn.
If your hand is still the top hand or you have a great draw and you want to stop others from betting, you are going to at least bet the pot, so that's another 10 bets, more if you get called by someone who hit something or is also on a draw to one of the nuts, then you have to look at their stack size relative to yours.
Are you already down to half your stack, or even 25% of your stack?
If they are the Loose Aggressive type and still have lots of chips, like 2 to 3 times what you have, they could push and catch their card on the flop, because at this time, most are playing anything if they have a 3:1 or better chance of winning. If they are Selective Aggressive, then they must have something or they wouldn't have gone this far and if they are Passive Aggressive or a Calling Station, you may really be the underdog and way behind.

Harrington's Red Zone @ 5x BB and Dead Zone at 3x BB are really both the same. You have to go All-In to bet and are likely to be called. You can't wait for the blinds because the BB is 1 bet the SB is really 1 bet, so you are easily down to 3x BB or only 1 bet left in either case.
If you have less then 10 times the BB, you are going to be all-in the next time you get a half way decent hand. So 10 times the BB is my Dead Zone. 10 to 20 times the BB is my Red Zone because all you have are enough chips for 2 decent hands and not enough for any marginal hands.
Harrington's Orange Zone @ 10 times the BB is critical, you're really on life support at this time. No one will take any bet seriously if you had a decent hand, You would have to bet at least 3x BB on the flop to limit the field, so you are down to possibly half your stack preflop. On the flop, if you made a hand, top pair or better and have to slow play it and are likely to have to bet 25% to 50% of the pot if anyone bets, so you are All-In now, because on the turn if you have to fold, you end up at the Dead Zone anyway.
20 to 30 times the BB is my Orange Zone because you can play a little or wait a little, but you only have 15 to 20 rounds left if you never bet, before being blinded out. In some tournaments, that's the starting point.
Harrington's Yellow Zone @ 10 to 20 times the Big Blind only gives you at the most 15 rounds to get a decent hand and any marginal hands played, and folded, leave you in the Dead Zone.

You need 30 to 40 times the BB to really have a chance to use any skill, so that would be my Yellow Zone. However, if 40 times the BB is on the low end of the stack size for the table you're at, your bets may not be able to put any pressure on the bigger stacks, especially if they are the Loose Aggressive types.
You must have some sort of aggressive posture to play poker and win. A Loose Aggressive player may need to have more than 40 times the BB to be effective. Almost any table you are at will have a fairly high percentage of weak or poor players and likely to have at least one Mental Midget, someone who will go all-in with 8-2 on a bluff ,when they aren't even close to being short stacked.

I have a Blue Zone. It's 50 or more times the Big Blind. This means you are likely to be one of the chip leaders and can kind of bully your way around the table if you want to. You can switch gears when you want to and be more Loose Aggressive when you want to. It's still 'All Things in Moderation' when switching gears.
One of my favorite ways to switch gears is randomly. Probably the most important thing I learned from reading Dan Harrington's books, using the clock or a watch with a second hand. If you normally raise in certain situations, look at your watch, or your neighbors watch, and when the second hand is at around 12 or less seconds to the hour, do the opposite or make more or less of a bet. That means 20% of the time you are doing something different than you normally do. You could use that switch to remain in the same playing style for a certain number of hands, just don't end up being predictable. There are many ways to introduce randomness into your game, be creative.

These Zones are dependent on how your stack compares to other stacks at the table and even the overall chip count for the tournament. You could be in the Yellow Zone and be the chip leader at the table or the short stack at the table. Either one is going to affect your playing style. These zones could change radically when there is an Ante involved.
I Never Bluff

Tuesday, August 18, 2009

Black Swans and random swings in luck


Black Swans are unknown unknown catastrophes or miracles, as opposed to known unknown coincidences or known known events, based on 4 things regarding knowledge, things you know that you know, things you know that you don't know, things that you don't know that you know, and things that you don't know that you don't know. I think more things are turning into things that I don't know that I know (forgot).

Trying to account for random occurrences in chance by looking for swings in the probability of success or disaster when you can't predict a Black Swan occurrence is really futile. The best you can hope for is to limit your disasters or losses and protect your successes or gains. You do this by setting limits and keeping within those limits or at least protecting part of your successes while hoping for a Black Swan miracle.

There are those who advocate continuing to play when you are on a losing streak, because you know you are playing correctly and those who advocate cutting your losses, because psychologically you're just playing head games with yourself. I think the smart thing is to at least take a break to regroup or reassess your play and the players in the game.

Whether it's playing poker (cash games) and looking for your hand to improve, your stack to grow or playing roulette and praying your number hits, if you're calculating the probabilities of success or failure, set limits on both. Losing all your chips is better than losing all your cash and it's always better to limit how much of your profits you are willing to give back, when the tide turns after being on a winning roll.
(The Black Swan: The Impact of the Highly Improbable, by Nassim Nicholas Taleb)

I Never Bluff

Saturday, August 15, 2009

I Hate Bluffing



Bluffing ----- do you really need to bluff?
I hate bluffing and have always hated bluffing. I am currently reading Poker Wizards by Warwick Dunnett. The section with Chris "Jesus" Ferguson, one of my favorite players to watch, talks about the need to bluff.
Ferguson writes, "If I never bluff, my opponents are going to figure that out and only call me when they have a hand that they think can beat me. Therefore, I am really losing money with my good hands because I only get called when I am beaten. If I bluff too often, I will get called too often, and end up losing more money with my bluffs than I make from my good hands".

OK......So we'll look into Bluffing..........Maybe?

Reasons to Bluff are the same as the reasons to raise.
Reduce the number of players in the hand and/or Steal the Blinds. Generally good players will rarely bluff, unless the table is tight.

Player classifications prior to the first hand being dealt.
Rate each player as a 1 (Passive) or 2 (Aggressive).
After a few hands see if the classification still holds and then sub-classify them, which will give you an aggression factor.

Aggression Factors
11 = Passive/Passive (CA = Calling Station)
12 = Passive/Aggressive (TA = Tight Aggressive),
21 = Aggressive/Passive (SA = Selective Aggressive)
22 = Aggressive/Aggressive (LA = Loose Aggressive).
3 = Maniac or Mental Midget (MM) How many maniacs are too many at a table?

See if the maniac stays true to form or was really an aggressive type that got some great hands early in the game. There are many Mental Midgets in fast card room tournaments and on-line play, they have no respect for the game.

Clothing, mannerisms, boisterous talking, or no social interaction can give a clue as to the type of player. How they stack their chips, play with their chips, splashing, forcefulness in betting movements, or mucking their cards can also give a hint as the the type of player.

Bluff Poker
Harrington’s Law on Bluffing: “The probability someone is bluffing when he shoves a big bet into the pot is at least 10%”, (until the final table).
The probability of bluffing may be based on position, relative to the number of players at the table and the number of players in the pot. The "Button" and "Cutoff" players could have a 90% probability of bluffing, if there are no other players in the hand and decreasing 10% for each player before them in an unraised pot and another 10% if the pot has been raised. If it's been re-raised, the chance that someone is bluffing could be down to less than 10%.

Passive/Passive (11) players are not likely to bluff at any time. If they do bluff pre-flop, they are likely to muck the hand to any bet.
Maniacs or Mental Midgets (3) could bluff at any time. They are not likely to make it to the second round unless they get lucky. They will usually make a very large bet or go All-in from Early Positions and any position if no one else is in the hand before them.

Pre-flop bluffing probability
Early Positions
Aggression factor............12..21..22

.........................(UG) 10% 20% 30%
.........................(4th) 20% 30% 40%
.........................(5th) 30% 40% 50%

Middle Positions
Aggression factor..........12..21..22
......................(6th) 40% .50% 60%
......................(7th) 50% 60% 70%

Late Positions
Aggression factor...........12..21..22
..........(8th/Raising)....60% 70% 80%
.........(Button/Cutoff).. 70% 80% 90%
........(Blinds)............ 70% 80% 90%
Reduce 10% for each caller and another 20% if someone raised.

Post-flop bluffing probability
The more players in the hand, the less likely anyone is bluffing, unless its the chip leader or a short stack or of course the Mental Midget.

Aggression factor....... 12.. 21.. 22
Early Positions.......... 10% 20% 30%
Middle Positions........ 20% 30% 40%
Late Positions........... 30% 40% 50%
Reduce 10% for each caller and another 20% if someone raised.

Pre-flop bluffing:
Early Positions (UG) Under the Gun, 4th and 5th positions.
The UG & early position raising more than the standard 3 times the big blind is more likely to be a bluff. They would most likely slow play or make a normal raise with Top 10 hands. They are likely to just call or raise more than 3 times the big blind with Type 3 or 4 hands. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked. Even Mental Midgets are not likely to over play the top 10 hands, but any other hand is open season for a large bet. The most likely hands for them to bluff are middle to low pairs and middle connectors or any suited Ace with a middle to low card.

Middle Positions (6th/7th)
Middle Position payers could be playing the top 15 hands normally but bluff lesser hands if no one is in the hand before them. Middle Position players are more likely to be squeezed between good hands if they are not first to bet. They are more likely to get trapped in a difficult situation, when you are trying to call a bet by a player in Early Position, but are getting raised or have a very real threat of being raised by another opponent in Late Position. This is dangerous because you may be wanting to slow down the action when you are holding a marginal hand or are wary of your opponent acting behind you in Late Position, but the Early Position player is either too aggressive or has a good hand himself and is forcing you to commit more chips to the hand. Middle Position may be the hardest place to try a bluff.

Late Positions (8th-Raising/Button/Cutoff)
Late Position players are only limited by how many players got in the hand before them and if anyone raised. With no raises and everyone else mucking, they can easily bluff with just about anything, especially if the blinds are weak players. If there are a few callers they can raise with almost any of the top 20 hands. If the pot was raised with a standard raise, they are likely to bluff only if there are weak callers and the raiser is a loose aggressive player or a Mental Midget.
Blinds
It's amazing to me how irate aggressive players become if someone raised their blinds. The more irate they are, the more vocal they are, the more likely they are bluffing or pretending, because they have a strong hand, especially if there is only one or two players left in the hand.

Post-Flop bluffing
Scare cards are likely to induce bluffing if either no one has bet or the Loose Aggressive or Mental Midget thinks no one has caught anything and wants to represent a nut hand. The more players in the hand, the less likely someone who bluffs is going to succeed.

Early Positions (1st, 2nd and 3rd positions)
Early Position raising more than 2 times the pot is more likely to be a bluff. They would still more likely slow play or make a normal raise with a set or higher. They are likely to just call or raise half the pot with top pair or a nut draw. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked.
Even Mental Midgets are not likely to over play a set or higher, but any other hand is open season for a larger bet. The most likely hands for them to bluff are middle to low pairs but representing top pair or nut draws with an Ace or King on the board.

Middle Positions (4th, 5th, 6th & 7th positions)
Middle Position payers are still vulnerable to being squeezed out but a bluff here could cause good drawing hands to fold. This may also be the best place for those Mental Midgets to attack if players before them are checking.

Late Positions (8th-Raising/Cutoff/Button)
Most likely to make a play if there are few still in the hand and everyone checked to them. May be a good place to bluff if someone made a small bet and it looks like the rest will fold.
The goal is to put the pressure on, by getting heads up with a good hand against a weak player, the winning hand against a good but second best hand or challenge the Mental Midgets.

Final Table
This is where bluffing becomes a fine art. Now you are in the money and it's all about finishing as high as you can. The chance that someone is bluffing goes anywhere from 30% to 60%, increasing by another 10% according to the type of player you are against and your stack size relative to the average stack size. It's still going to be determined by the amount of the bet or raise in relation to the flop. If the bet or raise is un-reasonable, because the flop doesn't look like it helped anyone or the board is scary, then either someone is bluffing or they have a hand that can be beat at the river. It's rare that a bluffer will fire two bluffing bets (bullets), like a raise and re-raise or raising the flop and turn, with absolutely nothing. But, if it's going to happen, it will happen at the final table, at least once.
"I Never Bluff"

Thursday, August 13, 2009

Harrington vs Snyder


Great controversy.
I've read both, used both, and would highly recommend reading all of Dan Harrington's books as well as all of Arnold Snyder's books.
Snyder may put down Harrington too much for my comfort, but Harrington has lifetime tournament winnings of $6,319,179 and Snyder has ???????? Can't find him on any list.

That said, Snyder's greatest value has to do with card room tournaments that are too fast for skill to be of any value and Harrington doesn't even go there. I think anyone who has read any of Harrington's and/or Snyder's books, can get great value out of both, and they should be re-read as you advance in your playing skill and learning more about poker.

The Super System 1 & 2, is still the place to start. Dan Harrington's Zone Poker is more of a conservative approach while Arnold Snyder's Rochambeau style with the Speed and Aggression Factors are more aggressive. I think both should be used at the same time, kind of like switching gears. I've even used the Kill Phil approach in some games. I like to blend all of these into the Art of War Poker, as a playing style.

I Never Bluff

Mr. Lucky’s Law on Slow Playing


If you can be beat at the river, you will be beat at the river, when it will lose you the most money.
AA, KK, QQ: You can slow play before the flop if you are the first to act and you have normally aggressive players after you, with AA, KK raise any bet they make at least 2x to 3x their bet, call with QQ; otherwise always play aggressive from start to finish.

I Never Bluff

Mr. Lucky's Law on All-In


You will go all-in with the worst hand twice and win, only to go all-in later with the best hand and lose.
Avoid going all-in early in the game or tournament unless you have the nuts or you are short stacked and this is the best hand you have seen and the blinds are coming around to you. Tournaments are more than just about survival, but if you want to survive, resist going all in, even at the final table.
Going All-In is not a bluffing option, unless you are the chip leader or head-to-head and have a playable hand.

I Never Bluff

Thursday, May 25, 2006

Mr Lucky




















Knowledge is POWER.
Here I am in my quest to improve, learning as much as I can about the games of poker. From Mike Sexton, "the game that takes a minute to learn but a lifetime to master". One of the things I try to do is to learn something new every day.

Trying to live each game by the Golden Rule of Poker:  
Patience is a virtue!

Golden Rule:   
Be Patient! Do not check, call, bet, raise or fold without asking yourself:
What is this hand’s best possibility to win? Who is in this hand and what is their play style and chip stack size? Always try to take the same amount of time to make a decision, call for “Time”, randomly.

"I Never Bluff"